Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
82 lines
1.3 KiB
Plaintext
82 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 1001) //HEARTBEAT
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{
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int nRandom=Random(4);
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if (nRandom==0)
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{
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ClearAllActions();
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PlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0);
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}
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if (nRandom==1)
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{
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ClearAllActions();
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PlaySound("as_pl_belchingm2");
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ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0);
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}
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if (nRandom==2)
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{
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ActionRandomWalk();
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}
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if (nRandom==3)
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{
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ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK);
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ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0);
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}
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}
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else if(nUser == 1002) // PERCEIVE
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{
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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PlaySound("as_pl_belchingm1");
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ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0);
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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