Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
121 lines
2.2 KiB
Plaintext
121 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Custom User Defined Event
|
|
//:: FileName
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By:
|
|
//:: Created On:
|
|
//:://////////////////////////////////////////////
|
|
|
|
void main()
|
|
{
|
|
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
|
|
|
|
|
|
object oObject;
|
|
string sString;
|
|
object oCreate;
|
|
object oLoot;
|
|
int nCounter;
|
|
int nGold;
|
|
object oBlood;
|
|
object oShouter;
|
|
object oSeen;
|
|
int nRandom;
|
|
|
|
int nUser = GetUserDefinedEventNumber();
|
|
|
|
if(nUser == 1001) //HEARTBEAT
|
|
{
|
|
|
|
|
|
}
|
|
else if(nUser == 1002) // PERCEIVE
|
|
{
|
|
oSeen=GetLastPerceived();
|
|
|
|
|
|
|
|
ClearPersonalReputation(oSeen,OBJECT_SELF);
|
|
|
|
if (GetReputation (OBJECT_SELF,oSeen)<50)
|
|
{
|
|
AdjustReputation(oSeen,OBJECT_SELF,20);
|
|
}
|
|
|
|
|
|
if (GetLastPerceptionSeen())
|
|
{
|
|
|
|
if (GetIsPlayableRacialType(oSeen))
|
|
{
|
|
int iDC = 21;
|
|
int iBonus = GetSkillRank(SKILL_ANIMAL_EMPATHY, oSeen);
|
|
if ((d20() + iBonus) >= iDC)
|
|
{
|
|
ClearAllActions();
|
|
SetFacingPoint(GetPosition(oSeen));
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW);
|
|
PlaySound("as_an_dogbark1");
|
|
}
|
|
else
|
|
{
|
|
ClearAllActions();
|
|
ActionMoveAwayFromObject(oSeen,TRUE,40.0);
|
|
SpeakString("JW_RUN_AWAY",TALKVOLUME_SILENT_TALK);
|
|
PlaySound("as_an_dogbark2");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
else if(nUser == 1003) // END OF COMBAT
|
|
{
|
|
|
|
}
|
|
else if(nUser == 1004) // ON DIALOGUE
|
|
{
|
|
if (GetListenPatternNumber()==30)
|
|
{
|
|
ClearAllActions();
|
|
oShouter=GetLastSpeaker();
|
|
ActionMoveAwayFromObject(oShouter,TRUE,40.0);
|
|
}
|
|
}
|
|
else if(nUser == 1005) // ATTACKED
|
|
{
|
|
ClearAllActions();
|
|
SpeakString("JW_RUN_AWAY",TALKVOLUME_SILENT_TALK);
|
|
PlaySound("as_an_dogbark6");
|
|
ActionMoveAwayFromObject(GetLastAttacker(),TRUE,40.0);
|
|
}
|
|
else if(nUser == 1006) // DAMAGED
|
|
{
|
|
|
|
}
|
|
else if(nUser == 1007) // DEATH
|
|
{
|
|
|
|
}
|
|
|
|
|
|
else if(nUser == 1008) // DISTURBED
|
|
{
|
|
|
|
}
|
|
|
|
else if(nUser == 50) // Destory self
|
|
{
|
|
|
|
|
|
|
|
}
|
|
}
|
|
|