Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: NW_C2_VAMPIREG9.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Vampire gas, when spawned in tries to
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move coffin with same name as self
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: January 2002
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//:://////////////////////////////////////////////
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void main()
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{
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// * search for nearest coffin
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int bFound = FALSE;
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int nCount = 0;
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object oCoffin = GetObjectByTag(GetTag(OBJECT_SELF)+"_coffin");
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if (GetIsObjectValid(oCoffin) && (GetObjectType(oCoffin) == OBJECT_TYPE_PLACEABLE))
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{
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bFound = TRUE;
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ActionMoveToObject(oCoffin, FALSE, 3.0); //* moving this number too close will make this break
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ActionDoCommand(SignalEvent(oCoffin, EventUserDefined(50)));
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ActionDoCommand(SignalEvent(OBJECT_SELF, EventUserDefined(7777)));
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SetCommandable(FALSE);
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}
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else
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// * if no coffin then destroy self
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if (GetIsObjectValid(oCoffin) == FALSE)
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{
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bFound = TRUE;
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DestroyObject(OBJECT_SELF, 0.1);
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}
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}
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