Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
109 lines
1.9 KiB
Plaintext
109 lines
1.9 KiB
Plaintext
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void main()
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{
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object oObject = GetFirstObjectInArea();
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int nPCinArea=FALSE;
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location lLoc;
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while (GetIsObjectValid(oObject))
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{
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if (GetIsPC(oObject))
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{
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nPCinArea = TRUE;
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}
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oObject=GetNextObjectInArea();
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}
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if (nPCinArea != TRUE)
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{
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// create the boulder if it's not there
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if (!GetIsObjectValid(GetObjectByTag("jw_boulder")))
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{
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lLoc=GetLocation(GetObjectByTag("jw_boulder_wp"));
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CreateObject(OBJECT_TYPE_PLACEABLE,"jw_boulder",lLoc);
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}
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// destory the portal if it is there
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if (GetIsObjectValid(GetObjectByTag("jw_drow_portal")))
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{
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DestroyObject(GetObjectByTag("jw_drow_portal"));
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SoundObjectSetVolume(GetObjectByTag("jw_portal_sound"),0);
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}
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// destory the drow if they are there
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if (GetIsObjectValid(GetObjectByTag("jw_drow_mage")))
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{
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DestroyObject(GetObjectByTag("jw_drow_mage"));
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}
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// destory the drow if they are there
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if (GetIsObjectValid(GetObjectByTag("jw_drow_rogue")))
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{
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DestroyObject(GetObjectByTag("jw_drow_rogue"));
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}
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// destory the drow if they are there
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if (GetIsObjectValid(GetObjectByTag("jw_drow_militia")))
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{
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DestroyObject(GetObjectByTag("jw_drow_militia"));
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}
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object oItem;
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oObject = GetFirstObjectInArea();
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while (GetIsObjectValid(oObject) == TRUE)
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{
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//if (GetIsEncounterCreature(oObject)&&!GetPlotFlag(oObject))
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// {
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// DestroyObject(oObject);
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// }
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// if (GetObjectType(oObject)==OBJECT_TYPE_TRIGGER)
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// {
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// SetEncounterActive(TRUE,oObject);
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// }
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if (GetTag(oObject) == "BodyBag")
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{
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oItem = GetFirstItemInInventory(oObject);
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while (GetIsObjectValid(oItem) == TRUE)
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{
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DestroyObject(oItem);
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oItem=GetNextItemInInventory(oObject);
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}
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SetPlotFlag(oObject,FALSE);
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DestroyObject(oObject);
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}
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oObject=GetNextObjectInArea();
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}
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}
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}
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