Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
#include "NW_I0_GENERIC"
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#include "jw_privates_inc"
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void main()
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{
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object oPC=GetLastUnlocked();
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location lTarget=GetLocation(OBJECT_SELF);
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 15.0, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (GetTag(oTarget)=="tri_zhentguard")
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{
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if (GetObjectSeen(oPC,oTarget))
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{
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SetIsTemporaryEnemy(oPC,oTarget);
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SetIsTemporaryEnemy(oTarget,oPC);
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AssignCommand(oTarget,SpeakString("Hey!"));
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AssignCommand(oTarget,SetFacingPoint(GetPosition(oPC)));
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if (!GetIsFighting(oTarget))
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{
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AssignCommand(oTarget,DetermineCombatRound(oPC));
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}
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else
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{
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SetVictim(oPC,oTarget);
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}
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}
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else
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{
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AssignCommand(oTarget,SetFacingPoint(GetPosition(oPC)));
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AssignCommand(oTarget,SpeakString("Uh??"));
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}
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}
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//Select the next target within the shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, 15.0, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR);
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}
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}
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