Battledale_PRC8/_module/nss/jw_br_cend_dr_un.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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#include "NW_I0_GENERIC"
#include "jw_privates_inc"
void main()
{
object oPC=GetLastUnlocked();
location lTarget=GetLocation(OBJECT_SELF);
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 15.0, lTarget, TRUE, OBJECT_TYPE_CREATURE);
//Cycle through the targets within the spell shape until an invalid object is captured.
while (GetIsObjectValid(oTarget))
{
if (GetTag(oTarget)=="tri_zhentguard")
{
if (GetObjectSeen(oPC,oTarget))
{
SetIsTemporaryEnemy(oPC,oTarget);
SetIsTemporaryEnemy(oTarget,oPC);
AssignCommand(oTarget,SpeakString("Hey!"));
AssignCommand(oTarget,SetFacingPoint(GetPosition(oPC)));
if (!GetIsFighting(oTarget))
{
AssignCommand(oTarget,DetermineCombatRound(oPC));
}
else
{
SetVictim(oPC,oTarget);
}
}
else
{
AssignCommand(oTarget,SetFacingPoint(GetPosition(oPC)));
AssignCommand(oTarget,SpeakString("Uh??"));
}
}
//Select the next target within the shape.
oTarget = GetNextObjectInShape(SHAPE_SPHERE, 15.0, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR);
}
}