Battledale_PRC8/_module/nss/jw_ashiatrap_use.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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//::///////////////////////////////////////////////
//:: Trap door that takes you to a waypoint that
//:: is stored into the Destination local string.
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Robert Babiak
//:: Created On: June 25, 2002
//:://////////////////////////////////////////////
void main()
{
object oidUser;
object oidDest;
string sDest;
int nGotkey=0;
oidUser = GetLastUsedBy();
if (!GetLocked(OBJECT_SELF) )
{
if ( GetIsOpen(OBJECT_SELF))
{
oidUser = GetLastUsedBy();
oidDest = GetObjectByTag("WP_jw_aisha_frombelow");
AssignCommand(oidUser, ActionJumpToObject(oidDest,FALSE));
PlayAnimation(ANIMATION_PLACEABLE_CLOSE );
} else
{
PlayAnimation(ANIMATION_PLACEABLE_OPEN );
}
}
else
{
object oInv;
oInv=GetFirstItemInInventory(oidUser);
while (GetIsObjectValid(oInv))
{
if (GetTag(oInv)=="jw_aisha_key")
{
nGotkey=1;
}
oInv=GetNextItemInInventory(oidUser);
}
if (nGotkey==0)
{
AssignCommand(oidUser,PlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,1.0));
//CreateObject(OBJECT_TYPE_ITEM,"jw_faketrap",GetLocation(OBJECT_SELF));
//AssignCommand(oidUser,ActionUnlockObject(GetObjectByTag("jw_faketrap")));
//DelayCommand(0.5,DestroyObject(GetObjectByTag("jw_faketrap")));
DelayCommand(0.3,SoundObjectPlay(GetObjectByTag("jw_locked_snd")));
FloatingTextStringOnCreature("*Locked*",oidUser);
//DelayCommand(0.3,SpeakString("This trap door is locked"));
}
else
{
//AssignCommand(oidUser,PlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,1.0));
SetLocked(OBJECT_SELF,FALSE);
AssignCommand(oidUser,PlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,1.0));
SendMessageToPC(oidUser,"You used a key");
DelayCommand(0.5,PlayAnimation(ANIMATION_PLACEABLE_OPEN));
DelayCommand(10.0,PlayAnimation(ANIMATION_PLACEABLE_CLOSE));
DelayCommand(10.0,SetLocked(OBJECT_SELF,TRUE));
}
}
}