Battledale_PRC8/_module/nss/jw_andros_trap_e.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
if (GetLocalInt(GetArea(OBJECT_SELF),"andtrap")==2)
{
return;
}
object oPC=GetEnteringObject();
object oBoulder=CreateObject(OBJECT_TYPE_PLACEABLE,"jw_smash_skulls",GetLocation(oPC));
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oBoulder);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(TRUE,FALSE),oBoulder);
int nSave=FortitudeSave(oPC,28,SAVING_THROW_TYPE_SPELL);
int nDamage=d6(5);
if (nSave!=0)
{
nDamage=nDamage/2;
SendMessageToPC(oPC,"Saved for half damage");
}
effect eVisual=EffectVisualEffect(VFX_COM_HIT_SONIC);
effect eDamage=EffectDamage(nDamage,DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_PLUS_FIVE);
effect eLink=EffectLinkEffects(eVisual,eDamage);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eLink,oPC);
AssignCommand(oPC,PlayVoiceChat(14+Random(3)));
}