Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
29 lines
828 B
Plaintext
29 lines
828 B
Plaintext
void main()
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{
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if (GetLocalInt(GetArea(OBJECT_SELF),"andtrap")==2)
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{
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return;
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}
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object oPC=GetEnteringObject();
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object oBoulder=CreateObject(OBJECT_TYPE_PLACEABLE,"jw_smash_skulls",GetLocation(oPC));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oBoulder);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(TRUE,FALSE),oBoulder);
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int nSave=FortitudeSave(oPC,28,SAVING_THROW_TYPE_SPELL);
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int nDamage=d6(5);
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if (nSave!=0)
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{
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nDamage=nDamage/2;
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SendMessageToPC(oPC,"Saved for half damage");
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}
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effect eVisual=EffectVisualEffect(VFX_COM_HIT_SONIC);
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effect eDamage=EffectDamage(nDamage,DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_PLUS_FIVE);
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effect eLink=EffectLinkEffects(eVisual,eDamage);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eLink,oPC);
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AssignCommand(oPC,PlayVoiceChat(14+Random(3)));
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}
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