Battledale_PRC8/_module/nss/jw_aisha_usd.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

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//////:://///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
////
//:://///////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "JW_HOMELIFE"
//#include "NW_I0_GENERIC"
//void jw_woken();
//void jw_sleep();
//void jw_wake();
//void jw_general();
//void jw_cook();
///void jw_endcook();
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
object oObject;
int nCounter;
if(nUser == 1001) //HEARTBEAT
{
int nTime=GetTimeHour();
SetLocalInt(OBJECT_SELF,"jw_time",nTime);
if ((!IsInConversation(OBJECT_SELF))&&(!GetIsInCombat(OBJECT_SELF))&&(GetMaxHitPoints(OBJECT_SELF)>(GetCurrentHitPoints(OBJECT_SELF)*2)))
{
ActionRest();
}
else
{
if ((!IsInConversation(OBJECT_SELF))&&(!GetIsInCombat(OBJECT_SELF)))
{
Homelife();
}
}
// one in 20 chance of summoning wilberforce
int nCounter=Random(20);
if (nCounter==1)
{SignalEvent(GetObjectByTag("jw_wilberforce"),EventUserDefined(500));}
}
else if(nUser == 1002) // PERCEIVE
{
if (GetIsEnemy(GetLastPerceived()))
{
DetermineCombatRound();
}
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
int nMatch = GetListenPatternNumber();
object oShouter = GetLastSpeaker();
if ((!IsInConversation(OBJECT_SELF))&&(!GetIsInCombat(OBJECT_SELF)))
{
if ((nMatch == 20)&&(GetTag(oShouter)=="jw_wilberforce"))
{
SpeakString("Oh Wilberforce, be quiet");
}
}
}
else if(nUser == 1005) // ATTACKED
{
SignalEvent(GetObjectByTag("jw_wilberforce"),EventUserDefined(500));
}
else if(nUser == 1006) // DAMAGED
{
SignalEvent(GetObjectByTag("jw_wilberforce"),EventUserDefined(500));
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
}
}