69 lines
2.3 KiB
Plaintext
69 lines
2.3 KiB
Plaintext
#include "prc_misc_const"
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int StartingConditional()
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{
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object oPlayer = GetPCSpeaker();
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object oItem = GetItemInSlot( INVENTORY_SLOT_RIGHTHAND, oPlayer);
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int nType = GetBaseItemType( oItem);
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//weapons
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if( nType== BASE_ITEM_BASTARDSWORD ||
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nType== BASE_ITEM_BATTLEAXE ||
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nType== BASE_ITEM_CLUB ||
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nType== BASE_ITEM_DAGGER ||
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nType== BASE_ITEM_DART ||
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nType== BASE_ITEM_DIREMACE ||
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nType== BASE_ITEM_DOUBLEAXE ||
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nType== BASE_ITEM_DWARVENWARAXE ||
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nType== BASE_ITEM_GREATAXE ||
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nType== BASE_ITEM_GREATSWORD ||
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nType== BASE_ITEM_HALBERD ||
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nType== BASE_ITEM_HANDAXE ||
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nType== BASE_ITEM_HEAVYCROSSBOW ||
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nType== BASE_ITEM_HEAVYFLAIL ||
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nType== BASE_ITEM_KAMA ||
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nType== BASE_ITEM_KATANA ||
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nType== BASE_ITEM_KUKRI ||
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nType== BASE_ITEM_LIGHTCROSSBOW ||
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nType== BASE_ITEM_LIGHTFLAIL ||
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nType== BASE_ITEM_LIGHTHAMMER ||
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nType== BASE_ITEM_LIGHTMACE ||
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nType== BASE_ITEM_LONGBOW ||
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nType== BASE_ITEM_LONGSWORD ||
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nType== BASE_ITEM_MAGICSTAFF ||
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nType== BASE_ITEM_MORNINGSTAR ||
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nType== BASE_ITEM_QUARTERSTAFF ||
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nType== BASE_ITEM_RAPIER ||
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nType== BASE_ITEM_SCIMITAR ||
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nType== BASE_ITEM_SCYTHE ||
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nType== BASE_ITEM_SHORTBOW ||
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nType== BASE_ITEM_SHORTSPEAR ||
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nType== BASE_ITEM_SHORTSWORD ||
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nType== BASE_ITEM_SICKLE ||
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nType== BASE_ITEM_SLING ||
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nType== BASE_ITEM_TWOBLADEDSWORD ||
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nType==BASE_ITEM_WARHAMMER ||
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nType== BASE_ITEM_LIGHT_LANCE ||
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nType== BASE_ITEM_HEAVY_PICK ||
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nType== BASE_ITEM_LIGHT_PICK ||
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nType== BASE_ITEM_SAI ||
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nType== BASE_ITEM_NUNCHAKU ||
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nType== BASE_ITEM_FALCHION ||
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nType== BASE_ITEM_SAP ||
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nType== BASE_ITEM_KATAR ||
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nType== BASE_ITEM_HEAVY_MACE ||
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nType== BASE_ITEM_MAUL ||
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nType== BASE_ITEM_DOUBLE_SCIMITAR ||
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nType== BASE_ITEM_GOAD ||
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nType== BASE_ITEM_EAGLE_CLAW ||
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nType== BASE_ITEM_ELVEN_LIGHTBLADE ||
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nType== BASE_ITEM_ELVEN_THINBLADE ||
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nType== BASE_ITEM_ELVEN_COURTBLADE
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) //then
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{
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return TRUE;
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}
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else
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return FALSE;
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}
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