80 lines
1.6 KiB
Plaintext
80 lines
1.6 KiB
Plaintext
int GetNextShinIndex( int iIndex)
|
|
{
|
|
|
|
if( iIndex == 2)
|
|
iIndex = 3;
|
|
|
|
else if( iIndex == 22)
|
|
iIndex = 63;
|
|
|
|
else if( iIndex == 64)
|
|
iIndex = 80; //CEP2.2
|
|
|
|
else if( iIndex == 94)
|
|
iIndex = 110;
|
|
|
|
else if( iIndex == 111)
|
|
iIndex = 112;
|
|
|
|
else if( iIndex == 113)
|
|
iIndex = 116;
|
|
|
|
else if( iIndex == 118)
|
|
iIndex = 120;
|
|
|
|
else if( iIndex == 121)
|
|
iIndex = 128;
|
|
|
|
else if( iIndex == 133)
|
|
iIndex = 150;
|
|
|
|
else if( iIndex == 163)
|
|
iIndex = 164;
|
|
|
|
else if( iIndex == 165)
|
|
iIndex = 175;
|
|
|
|
else if( iIndex == 176)
|
|
iIndex = 181;
|
|
|
|
else if( iIndex == 182)
|
|
iIndex = 186;
|
|
|
|
else if( iIndex >= 187)
|
|
iIndex = 1;
|
|
|
|
|
|
|
|
return iIndex;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
//First line of the item customization script
|
|
object oPlayer = GetPCSpeaker();
|
|
int iSlot = GetLocalInt( OBJECT_SELF, "iSlot");
|
|
object oItem = GetItemInSlot( iSlot, oPlayer);
|
|
int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN);
|
|
|
|
if( GetIsDM( oPlayer))
|
|
SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex));
|
|
|
|
iIndex++;
|
|
iIndex = GetNextShinIndex( iIndex);
|
|
|
|
if( GetIsDM( oPlayer))
|
|
SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex));
|
|
|
|
object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, iIndex, TRUE);
|
|
object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, iIndex, TRUE);
|
|
DestroyObject( oNewItem);
|
|
|
|
if( GetIsObjectValid( oNewItem2))
|
|
{
|
|
AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot));
|
|
DestroyObject( oItem);
|
|
}
|
|
else
|
|
DestroyObject( oNewItem2);
|
|
}
|