61 lines
1.3 KiB
Plaintext
61 lines
1.3 KiB
Plaintext
int GetNextRobeIndex( int iIndex)
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{
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if (iIndex == 1)
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iIndex == 3;
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else if( iIndex == 7)
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iIndex = 10;
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else if( iIndex == 11)
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iIndex = 20;
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else if( iIndex == 22)
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iIndex = 30;
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else if( iIndex == 34)
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iIndex = 38;
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else if( iIndex == 39)
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iIndex = 110; //CEP2.2
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else if( iIndex == 119)
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iIndex = 121;
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else if( iIndex == 174)
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iIndex = 180;
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else if( iIndex == 188)
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iIndex = 0;
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return iIndex;
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}
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void main()
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{
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//First line of the item customization script
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object oPlayer = GetPCSpeaker();
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int iSlot = GetLocalInt( OBJECT_SELF, "iSlot");
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object oItem = GetItemInSlot( iSlot, oPlayer);
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int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex));
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iIndex++;
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iIndex = GetNextRobeIndex( iIndex);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex));
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object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE, iIndex, TRUE);
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if( GetIsObjectValid( oNewItem))
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{
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AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot));
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DestroyObject( oItem);
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}
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else
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DestroyObject( oNewItem);
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}
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