56 lines
1.2 KiB
Plaintext
56 lines
1.2 KiB
Plaintext
int GetNextNeckIndex( int iIndex)
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{
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if(iIndex == 2)
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iIndex = 3;
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else if(iIndex == 7)
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iIndex = 63;
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else if(iIndex == 64)
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iIndex == 108; //CEP2.2
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else if(iIndex == 109)
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iIndex == 1;
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else if(iIndex == 109)
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iIndex == 112;
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else if(iIndex == 114)
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iIndex == 120;
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else if(iIndex == 128)
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iIndex == 150;
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else if(iIndex == 161)
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iIndex == 181;
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else if(iIndex == 182)
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iIndex == 186;
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else if(iIndex == 187)
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iIndex == 1;//Start Over
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return iIndex;
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}
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void main()
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{
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object oPlayer = GetPCSpeaker();
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int iSlot = GetLocalInt( OBJECT_SELF, "iSlot");
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object oItem = GetItemInSlot( iSlot, oPlayer);
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int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex));
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iIndex++;
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GetNextNeckIndex( iIndex);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex));
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object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK, iIndex, TRUE);
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if( GetIsObjectValid( oNewItem))
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{
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AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot));
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DestroyObject( oItem);
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}
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else
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DestroyObject( oNewItem);
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}
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