67 lines
1.4 KiB
Plaintext
67 lines
1.4 KiB
Plaintext
int GetNextForeArmIndex( int iIndex)
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{
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if( iIndex == 2)
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iIndex = 3;
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else if( iIndex == 24)
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iIndex = 63;
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else if( iIndex == 64)
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iIndex = 110; //CEP2.2
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else if( iIndex == 113)
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iIndex = 120;
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else if( iIndex == 123)
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iIndex = 124;
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else if( iIndex == 129)
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iIndex = 150;
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else if( iIndex == 166)
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iIndex = 167;
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else if( iIndex == 168)
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iIndex = 175;
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else if( iIndex == 176)
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iIndex = 181;
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else if( iIndex == 182)
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iIndex = 186;
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else if( iIndex == 187)
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iIndex = 1;
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return iIndex;
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}
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void main()
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{
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//First line of the item customization script
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object oPlayer = GetPCSpeaker();
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int iSlot = GetLocalInt( OBJECT_SELF, "iSlot");
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object oItem = GetItemInSlot( iSlot, oPlayer);
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int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex));
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iIndex++;
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iIndex = GetNextForeArmIndex( iIndex);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex));
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object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM, iIndex, TRUE);
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if( GetIsObjectValid( oNewItem))
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{
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AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot));
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DestroyObject( oItem);
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}
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else
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DestroyObject( oNewItem);
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}
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