Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
161 lines
6.6 KiB
Plaintext
161 lines
6.6 KiB
Plaintext
void main()
|
|
{
|
|
|
|
object oTower = GetObjectByTag("fr_iwd_tower_ke");
|
|
object oHand = OBJECT_SELF;
|
|
object oAaShards = GetItemPossessedBy(oHand, "fr_iwd_animar_ke");
|
|
int iSX = 0;
|
|
string sDown = "[The Enchanted Gemstones are consumed, the portal will not stay open for long.]";
|
|
string sUp = "[The Runestone is no longer used by the hand, it can be removed now.]";
|
|
|
|
if(GetLocalInt(oHand, "sChk")==0)
|
|
{
|
|
if ((GetItemPossessedBy(oHand, "fr_iwd_animar_ke") != OBJECT_INVALID) && (GetItemStackSize(oAaShards) == 2))
|
|
{
|
|
DestroyObject(oAaShards);
|
|
SpeakString(sDown, TALKVOLUME_TALK);
|
|
SetLocalInt(oHand,"sChk", 1);
|
|
|
|
location llocation = GetLocation(GetObjectByTag("fr_iwd_uz_portal_loc"));
|
|
object oTarget = GetObjectByTag("fr_iwd_uz_portal_inv");
|
|
|
|
int nIdx;
|
|
object oPillar;
|
|
effect eBeam;
|
|
|
|
//start beams from each pillar to middle waypoint.
|
|
for (nIdx=0; nIdx<=5; nIdx++)
|
|
{
|
|
oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx);
|
|
eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oPillar, BODY_NODE_CHEST);
|
|
DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oTarget, 10.0));
|
|
}
|
|
|
|
object oPillar1=GetObjectByTag("fr_iwd_uz_ppillar_inv1");
|
|
object oPillar2=GetObjectByTag("fr_iwd_uz_ppillar_inv2");
|
|
object oPillar3=GetObjectByTag("fr_iwd_uz_ppillar_inv3");
|
|
object oPillar4=GetObjectByTag("fr_iwd_uz_ppillar_inv4");
|
|
object oPillar5=GetObjectByTag("fr_iwd_uz_ppillar_inv5");
|
|
object oPillar6=GetObjectByTag("fr_iwd_uz_ppillar_inv6");
|
|
|
|
effect eBeam1 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar1, BODY_NODE_CHEST);
|
|
effect eBeam2 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar2, BODY_NODE_CHEST);
|
|
effect eBeam3 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar3, BODY_NODE_CHEST);
|
|
effect eBeam4 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar4, BODY_NODE_CHEST);
|
|
effect eBeam5 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar5, BODY_NODE_CHEST);
|
|
effect eBeam6 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar6, BODY_NODE_CHEST);
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPillar3, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPillar5, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPillar1, 10.0);
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPillar4, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPillar6, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam6, oPillar2, 10.0);
|
|
|
|
|
|
//open portal
|
|
DelayCommand(14.0, ActionInteractObject(CreateObject(OBJECT_TYPE_PLACEABLE, "fr_iwd_uz_portal", llocation, TRUE)));
|
|
DelayCommand(14.0, PlaySound("as_mg_telepin1"));
|
|
DelayCommand(16.0, SoundObjectPlay(GetNearestObjectByTag("fr_iwd_uzsnd")));
|
|
|
|
|
|
//start beams from each pillar to middle waypoint.
|
|
for (nIdx=0; nIdx<=5; nIdx++)
|
|
{
|
|
oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx);
|
|
eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oTarget, BODY_NODE_CHEST);
|
|
DelayCommand(68.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oPillar, 5.0));
|
|
}
|
|
|
|
effect eEND = EffectVisualEffect(VFX_IMP_PULSE_HOLY_SILENT, FALSE);
|
|
|
|
//close portal
|
|
DelayCommand(68.0, SetPlotFlag(GetObjectByTag("fr_iwd_uz_portal"), FALSE));
|
|
DelayCommand(69.0, DestroyObject(GetObjectByTag("fr_iwd_uz_portal")));
|
|
DelayCommand(69.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEND, oTarget, 5.0));
|
|
DelayCommand(68.0, SoundObjectStop(GetNearestObjectByTag("fr_iwd_uzsnd")));
|
|
DelayCommand(69.0, PlaySound("as_mg_telepout1"));
|
|
DelayCommand(40.0, SetLocalInt(oHand,"sChk", 0));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//if you enter a secret key, the portal leads to the top of the tower.
|
|
if (GetItemPossessedBy(oHand, "fr_iwd_tower_ke") != OBJECT_INVALID)
|
|
{
|
|
|
|
SpeakString(sUp, TALKVOLUME_TALK);
|
|
SetLocalInt(oHand,"sChk", 1);
|
|
|
|
location llocation = GetLocation(GetObjectByTag("fr_iwd_uz_portal_loc"));
|
|
object oTarget = GetObjectByTag("fr_iwd_uz_portal_inv");
|
|
|
|
int nIdx;
|
|
object oPillar;
|
|
effect eBeam;
|
|
|
|
//start beams from each pillar to middle waypoint.
|
|
for (nIdx=0; nIdx<=5; nIdx++)
|
|
{
|
|
oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx);
|
|
eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oPillar, BODY_NODE_CHEST);
|
|
DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oTarget, 10.0));
|
|
}
|
|
|
|
object oPillar1=GetObjectByTag("fr_iwd_uz_ppillar_inv1");
|
|
object oPillar2=GetObjectByTag("fr_iwd_uz_ppillar_inv2");
|
|
object oPillar3=GetObjectByTag("fr_iwd_uz_ppillar_inv3");
|
|
object oPillar4=GetObjectByTag("fr_iwd_uz_ppillar_inv4");
|
|
object oPillar5=GetObjectByTag("fr_iwd_uz_ppillar_inv5");
|
|
object oPillar6=GetObjectByTag("fr_iwd_uz_ppillar_inv6");
|
|
|
|
effect eBeam1 = EffectBeam(VFX_BEAM_EVIL, oPillar1, BODY_NODE_CHEST);
|
|
effect eBeam2 = EffectBeam(VFX_BEAM_EVIL, oPillar2, BODY_NODE_CHEST);
|
|
effect eBeam3 = EffectBeam(VFX_BEAM_EVIL, oPillar3, BODY_NODE_CHEST);
|
|
effect eBeam4 = EffectBeam(VFX_BEAM_EVIL, oPillar4, BODY_NODE_CHEST);
|
|
effect eBeam5 = EffectBeam(VFX_BEAM_EVIL, oPillar5, BODY_NODE_CHEST);
|
|
effect eBeam6 = EffectBeam(VFX_BEAM_EVIL, oPillar6, BODY_NODE_CHEST);
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPillar3, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPillar5, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPillar1, 10.0);
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPillar4, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPillar6, 10.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam6, oPillar2, 10.0);
|
|
|
|
|
|
//open portal
|
|
DelayCommand(14.0, ActionInteractObject(CreateObject(OBJECT_TYPE_PLACEABLE, "fr_iwd_uz_p02", llocation, TRUE)));
|
|
DelayCommand(14.0, PlaySound("as_mg_telepin1"));
|
|
DelayCommand(16.0, SoundObjectPlay(GetNearestObjectByTag("fr_iwd_uzsnd")));
|
|
|
|
|
|
//start beams from each pillar to middle waypoint.
|
|
for (nIdx=0; nIdx<=5; nIdx++)
|
|
{
|
|
oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx);
|
|
eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oTarget, BODY_NODE_CHEST);
|
|
DelayCommand(38.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oPillar, 5.0));
|
|
}
|
|
|
|
effect eEND = EffectVisualEffect(VFX_IMP_PULSE_HOLY_SILENT, FALSE);
|
|
|
|
//close portal
|
|
DelayCommand(38.0, SetPlotFlag(GetNearestObjectByTag("fr_iwd_uz_p02"), FALSE));
|
|
DelayCommand(39.0, DestroyObject(GetNearestObjectByTag("fr_iwd_uz_p02")));
|
|
DelayCommand(39.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEND, oTarget, 5.0));
|
|
DelayCommand(38.0, SoundObjectStop(GetNearestObjectByTag("fr_iwd_uzsnd")));
|
|
DelayCommand(39.0, PlaySound("as_mg_telepout1"));
|
|
DelayCommand(40.0, SetLocalInt(oHand,"sChk", 0));
|
|
}
|
|
|
|
}
|
|
}
|
|
|