Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
81 lines
3.4 KiB
Plaintext
81 lines
3.4 KiB
Plaintext
void main()
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{
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object oTower = GetObjectByTag("fr_iwd_tower_ke");
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object oHand = OBJECT_SELF;
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object oAaShards = GetItemPossessedBy(oHand, "fr_iwd_animar_ke");
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int iSX = 0;
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string sUp = "[You activate the portal.]";
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if((GetLocalInt(oHand, "Chk")==0))
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{
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SpeakString(sUp, TALKVOLUME_TALK);
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SetLocalInt(oHand,"Chk", 1);
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AssignCommand(oHand, DelayCommand(0.1,ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)));
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location llocation = GetLocation(GetObjectByTag("fr_iwd_uz_portal_loc2"));
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object oTarget = GetObjectByTag("fr_iwd_uz_portal_inv2");
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int nIdx;
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object oPillar;
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effect eBeam;
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//start beams from each pillar to middle waypoint.
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for (nIdx=0; nIdx<=5; nIdx++)
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{
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oPillar=GetObjectByTag("fr_iwd_uz_ppillarb",nIdx);
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eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oPillar, BODY_NODE_CHEST);
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DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oTarget, 10.0));
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}
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object oPillar1=GetObjectByTag("fr_iwd_uz_ppillar_inv1b");
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object oPillar2=GetObjectByTag("fr_iwd_uz_ppillar_inv2b");
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object oPillar3=GetObjectByTag("fr_iwd_uz_ppillar_inv3b");
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object oPillar4=GetObjectByTag("fr_iwd_uz_ppillar_inv4b");
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object oPillar5=GetObjectByTag("fr_iwd_uz_ppillar_inv5b");
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object oPillar6=GetObjectByTag("fr_iwd_uz_ppillar_inv6b");
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effect eBeam1 = EffectBeam(VFX_BEAM_EVIL, oPillar1, BODY_NODE_CHEST);
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effect eBeam2 = EffectBeam(VFX_BEAM_EVIL, oPillar2, BODY_NODE_CHEST);
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effect eBeam3 = EffectBeam(VFX_BEAM_EVIL, oPillar3, BODY_NODE_CHEST);
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effect eBeam4 = EffectBeam(VFX_BEAM_EVIL, oPillar4, BODY_NODE_CHEST);
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effect eBeam5 = EffectBeam(VFX_BEAM_EVIL, oPillar5, BODY_NODE_CHEST);
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effect eBeam6 = EffectBeam(VFX_BEAM_EVIL, oPillar6, BODY_NODE_CHEST);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPillar3, 10.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPillar5, 10.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPillar1, 10.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPillar4, 10.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPillar6, 10.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam6, oPillar2, 10.0);
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//open portal
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DelayCommand(14.0, ActionInteractObject(CreateObject(OBJECT_TYPE_PLACEABLE, "fr_iwd_uz_p02b", llocation, TRUE)));
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DelayCommand(14.0, PlaySound("as_mg_telepin1"));
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DelayCommand(16.0, SoundObjectPlay(GetNearestObjectByTag("fr_iwd_uzsnd")));
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//start beams from each pillar to middle waypoint.
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for (nIdx=0; nIdx<=5; nIdx++)
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{
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oPillar=GetObjectByTag("fr_iwd_uz_ppillarb",nIdx);
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eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oTarget, BODY_NODE_CHEST);
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DelayCommand(38.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oPillar, 5.0));
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}
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effect eEND = EffectVisualEffect(VFX_IMP_PULSE_HOLY_SILENT, FALSE);
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//close portal
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DelayCommand(38.0, SetPlotFlag(GetNearestObjectByTag("fr_iwd_uz_p02b"), FALSE));
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DelayCommand(39.0, DestroyObject(GetNearestObjectByTag("fr_iwd_uz_p02b")));
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DelayCommand(39.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEND, oTarget, 5.0));
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DelayCommand(38.0, SoundObjectStop(GetNearestObjectByTag("fr_iwd_uzsnd")));
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DelayCommand(39.0, PlaySound("as_mg_telepout1"));
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DelayCommand(40.0, SetLocalInt(oHand,"Chk", 0));
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AssignCommand(oHand, DelayCommand(40.0,ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)));
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}
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}
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