Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
33 lines
981 B
Plaintext
33 lines
981 B
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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int nDamageAmount = d6(1);
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effect eFallDamage = EffectDamage(nDamageAmount, DAMAGE_TYPE_BLUDGEONING);
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if (GetIsPC(oPC)== TRUE)
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{
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int nDex = GetAbilityScore(oPC, ABILITY_CONSTITUTION);
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if(nDex + d20(1) >= 20)
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{
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object oDrop = GetWaypointByTag("fr_iwd_ogre_caveup");
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SendMessageToPC(oPC, "You manage to swim out.");
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AssignCommand (oPC,JumpToObject(oDrop));
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}
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else
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{
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SendMessageToPC(oPC, "You ran out of air and are forced to return.");
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BlackScreen(oPC);
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DelayCommand(2.0, FadeFromBlack(oPC, FADE_SPEED_SLOW));
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DelayCommand(2.0, PlayVoiceChat(VOICE_CHAT_PAIN3, oPC));
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DelayCommand(2.0, PlaySound("as_na_splash1"));
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DelayCommand(4.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 20.0)));
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DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eFallDamage, oPC));
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}
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}
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}
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