Battledale_PRC8/_module/nss/fr_iwd_ogrefall.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oPC = GetEnteringObject();
int nDamageAmount = d6(4);
effect eFallDamage = EffectDamage(nDamageAmount, DAMAGE_TYPE_BLUDGEONING);
string sText = "You have fallen rather painfully to a river from far above.";
object oLefthand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
object oRighthand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oSound = GetObjectByTag("fr_iwd_ogre_fall");
if (GetIsDM(oPC) == FALSE)
{
AssignCommand(oPC, ActionUnequipItem(oLefthand));
AssignCommand(oPC, ActionUnequipItem(oRighthand));
BlackScreen(oPC);
DelayCommand(6.0, FadeFromBlack(oPC, FADE_SPEED_SLOW));
DelayCommand(2.0, PlayVoiceChat(VOICE_CHAT_DEATH, oPC));
DelayCommand(4.0, SoundObjectPlay(oSound));
DelayCommand(5.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 20.0)));
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eFallDamage, oPC));
DelayCommand(8.0, FloatingTextStringOnCreature(sText, oPC, FALSE));
}
}