Jaysyn904 4dba880acb Added ACP v4.1
Added ACP v4.1. Full compile.  Updated module name.  Updated release archive.
2024-09-08 18:23:43 -04:00

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//::///////////////////////////////////////////////
//:: Name: ew_drunk
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Drunk emote script.
*/
//:://////////////////////////////////////////////
//:: Created By: Samius Maximus
//:: Created On:
//:: Modified By: Genisys
//:: Modified On: 8/12/07
//:://////////////////////////////////////////////
#include "inc_emotewand"
void GetWasted(object oTarget)
{
DelayCommand(0.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK)));
DelayCommand(1.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0)));
DelayCommand(6.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_BACK, 1.0, 5.0)));
DelayCommand(9.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK)));
DelayCommand(13.0, AssignCommand(oPlayer, ClearAllActions()));
DelayCommand(12.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK)));
DelayCommand(13.7, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0)));
DelayCommand(18.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_FRONT, 1.0, 5.0)));
}
void main()
{
GetWasted(oPlayer);
DelayCommand(25.0, GetWasted(oPlayer));
DelayCommand(49.0, GetWasted(oPlayer));
}