Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

45 lines
1.4 KiB
Plaintext

/////////////////////////////:/:///////////////////////////////////////////////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//::///////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://///////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "jw_exp_giver"
void main()
{
effect eExplode = EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM);
location lTarget = GetLocation(OBJECT_SELF);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
givexp(OBJECT_SELF,GetLastKiller());
ExecuteScript("prc_npc_death", OBJECT_SELF);
}