Battledale_PRC8/_module/nss/ah_cr_onuse_body.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

46 lines
1.9 KiB
Plaintext

#include "ah_penta_inc"
void main()
{
object oPC=GetLastUsedBy();
// Inspect local variables
if((GetLocalInt(oPC, "ah_GotBlood") == 1))
{
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_BLOOD_REG_RED),OBJECT_SELF));
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_BLOOD_LRG_RED),OBJECT_SELF));
}
else
{
int nCurrentHour = (GetCalendarYear()-1)*12*28*24 +
(GetCalendarMonth()-1)*28*24 +
(GetCalendarDay()-1)*24 +
GetTimeHour();
int nLastSpawnHour = GetLocalInt(OBJECT_SELF,"LAST_SPAWN_HOUR");
int nSpawnDelay = 1;
if (nCurrentHour > (nLastSpawnHour + nSpawnDelay))
{
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0);
}
//return if time has not passed yet
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
{
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_BLOOD_REG_RED),OBJECT_SELF));
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_BLOOD_LRG_RED),OBJECT_SELF));
return;
}
location loc = GetLocation(OBJECT_SELF);
pentagram(loc);
ActionSpeakString("The time of her coming is nigh; the blood of the innocent spilled, drunk. She will rise once more and such terror will be unleashed in her wake..");
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_BLOOD_REG_RED),OBJECT_SELF));
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SCREEN_SHAKE),OBJECT_SELF));
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_HEAD_EVIL),OBJECT_SELF));
// Set the variable to say that the PC has blood in their hands
SetLocalInt(oPC, "ah_GotBlood", 1);
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
SetLocalInt(OBJECT_SELF,"LAST_SPAWN_HOUR",nCurrentHour);
}
}