Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
20 lines
759 B
Plaintext
20 lines
759 B
Plaintext
void main()
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{
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object oPC=GetLastUsedBy();
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if((GetLocalInt(oPC, "ah_GotBlood") == 1))
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{
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DeleteLocalInt(oPC,"ah_GotBlood");
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ActionSpeakString("Ah.. my awakening.. the blood of the innocent brings new life.. ");
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ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_RAISE_DEAD),OBJECT_SELF));
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ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SCREEN_SHAKE),OBJECT_SELF));
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object oBodak=CreateObject(OBJECT_TYPE_CREATURE,"ah_evil_bodak",GetLocation(OBJECT_SELF));
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ActionDoCommand(DestroyObject(OBJECT_SELF));
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}
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else
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{
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ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_BREACH),OBJECT_SELF));
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}
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}
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