Battledale_PRC8/_module/nss/ah_boss_spawn.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oPC=GetLastUsedBy();
if((GetLocalInt(oPC, "ah_GotBlood") == 1))
{
DeleteLocalInt(oPC,"ah_GotBlood");
ActionSpeakString("Ah.. my awakening.. the blood of the innocent brings new life.. ");
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_RAISE_DEAD),OBJECT_SELF));
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SCREEN_SHAKE),OBJECT_SELF));
object oBodak=CreateObject(OBJECT_TYPE_CREATURE,"ah_evil_bodak",GetLocation(OBJECT_SELF));
ActionDoCommand(DestroyObject(OBJECT_SELF));
}
else
{
ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_BREACH),OBJECT_SELF));
}
}