Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
21744 lines
742 KiB
JSON
21744 lines
742 KiB
JSON
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"0": "This book is written by Cambrizyn of Candlekeep.\n\nAmong the Fair Folk there is a Calling that is a yearning to go west over the sea to Evermeet. It comes to most elves late in their lives, but some feel its tug early and others are never touched at all. Some who have both elven and human blood, as I have, feel it and others do not. I am so far unmoved by the Calling, and I am beginning to believe I never will be. Simply put, the Calling, which humans and elves alike have termed the Retreat, seems to have come to an end.\n\nThe elves are still here - and more than that: some are returning. They are coming back east with ready sword and wisdom in the ways of humankind. Aye, you may cut down this tree and that, but are you then free of all the trees? No, they spring up, in the teeth of your will that such a place be bare of trees. Spring up anew, and endure. And when your breath is forever stilled and your bones lie among their roots, the trees will be standing still.\n\nKnow you this, that elves are trees among men."
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"0": "Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North.\n\nThe Sword Coast was the first part of the North to be inhabited by civilized people. Most of its area is covered in gently rolling grasslands, and herders and farmers found an easy living here. Sometimes the land touches the Sea of Swords in a pebble beach, but it more often meets the water in a series of sea caves, broken rock spits, and low cliffs marked by pillars of rock severed by the tireless waves. This terrain lends itself to smuggling, but it also forces ships that navigate close to the shore to be small and of shallow draft, and therefore they are vulnerable to the driving onshore storms that often pound the area.\n\nWooded hills and forbidding mountains bound the region to the east, and beyond this barrier is the expanse of the Dessarin river system.\n\nAlong the Sword Coast, the great trade towns of Leilon, Luskan, Neverwinter, Port Llast, and Waterdeep keep the area from descending into chaos. The central portion of the northern Sword Coast is underlain by several cavern systems; the Endless Caverns of the High Forest, the Underground River system of the High Moor (accessed from Dragonspear Castle far to the south), and the caverns under Mount Waterdeep that dwarves expanded into Undermountain.\n",
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"0": "Travelers who have ventured into other planes and worlds claim that the same oak, maple, chesnut and ash to be found in Faerun are also to be seen in those distant places. Here follow a few of the most dramatic, plentidul or useful trees and shrubs found only in Faerun.\n\nBlueleaf: Recognisable by the eerie, gleaming blue colour of their many-pointed leaves, blueleafs bend in winds or under ice rather than breaking, often forming snow tunnels that shelter winter travelers. Blueleaf wood is durable, and the sap and crushed leaves yield a vivid blue dye much favoured in cloakmaking in the North.\n\nHelmthorn: A vinelike ground shrub that sometimes cloaks other bushes and dead trees. Helmthorn has dark, waxy green leaves and bristling black thorns, often used as crude needles or darts.\n\nShadowtop: The soaring giants of the Faerunian forests, shadowtops can grow two feet a year and top out at 90 feet.\n\nSuth: Graybark trees with olive-green leaves, they grow almost horizontally and then double back to angle in another direction. Suth wood is very hard and durable, so it's difficult to work without the finest tools.\n\nWeirwood: Weir trees resemble oaks but have leaves that are brown (with a silver sheen), and velvety black underneath. If undisturbed, weir trees grow into huge, many-branched forest giants. Weirwood can be used as a replacement for oak and holly in any circumstances.\n\nZalantar: Often called blackwood in the North because of its jet-black wood and bark, zalantar wood is strong yet easily worked, and sees much use in southern buildings and the making of wagons, litters and wheels. "
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"0": "Long ago, magic was more raw and potent than it is today. The great civilizations of the creator races were based on endless experimentation with these energies, and during their long rules they created many new forms of life.\n\nThe cruel and decadent creator races chose to release their monstrous mistakes rather than destroy them. Most died in the jungles, yet many lived and - as thought awakened in them - they hid from their creators. When the end came at last, it was they - not the old races - who seized control of Faerûn. \n\nAnd so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardfolk, bullywugs, and aarakocra - declined into savage barbarism, never to rise again.\n\nSages speculate about the \"overnight\" destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves. Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive.\n",
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"0": "In one city, a shake of the head may mean yes - in another, no. In Mulhorand only a man can own an estate - in Rashemen, it is women who are feared and obeyed.\n\nYet from Amn to Thay, the same festivals and holidays are to be found. This is because they are based upon one thing which affects us all, wherever we may be : the turn of nature's wheel, as season blends into season.\n\nThe freezing days and nights of winter and celebrated at Midwinter, although this festival is usually kept by noble-folk only, who feast while the commoners shiver.\n\nThe first day of spring is celebrated by Greengrass, a time of peace and rejoicing as clerics, nobles and wealthy folk bring out flowers to distribute among the people.\n\n\nThe longest day is celebrated at Midsummer, which paradoxically takes place mostly at night. A time of feasting, music and love, many betrothals are made this day.\n\nThe time of harvest is celebrated by Higharvestide. This feasting holiday also marks a time of journeys, as emissaries, pilgrims and adventurers set off for their destinations before the worst of the mud clogs the tracks and the rain freezes in to snow.\n\nAs the days grow longer and winter looms ever closer once again, The Feast of the Moon is held to celebrate ancestors and the honoured dead. Tales are told and histories swopped as we remember our past.\n\n"
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"0": "This book is written by Cambrizyn of Candlekeep.\n\nAmong the Fair Folk there is a Calling that is a yearning to go west over the sea to Evermeet. It comes to most elves late in their lives, but some feel its tug early and others are never touched at all. Some who have both elven and human blood, as I have, feel it and others do not. I am so far unmoved by the Calling, and I am beginning to believe I never will be. Simply put, the Calling, which humans and elves alike have termed the Retreat, seems to have come to an end.\n\nThe elves are still here - and more than that: some are returning. They are coming back east with ready sword and wisdom in the ways of humankind. Aye, you may cut down this tree and that, but are you then free of all the trees? No, they spring up, in the teeth of your will that such a place be bare of trees. Spring up anew, and endure. And when your breath is forever stilled and your bones lie among their roots, the trees will be standing still.\n\nKnow you this, that elves are trees among men."
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"0": "This book is written by Cambrizyn of Candlekeep.\n\nAmong the Fair Folk there is a Calling that is a yearning to go west over the sea to Evermeet. It comes to most elves late in their lives, but some feel its tug early and others are never touched at all. Some who have both elven and human blood, as I have, feel it and others do not. I am so far unmoved by the Calling, and I am beginning to believe I never will be. Simply put, the Calling, which humans and elves alike have termed the Retreat, seems to have come to an end.\n\nThe elves are still here - and more than that: some are returning. They are coming back east with ready sword and wisdom in the ways of humankind. Aye, you may cut down this tree and that, but are you then free of all the trees? No, they spring up, in the teeth of your will that such a place be bare of trees. Spring up anew, and endure. And when your breath is forever stilled and your bones lie among their roots, the trees will be standing still.\n\nKnow you this, that elves are trees among men."
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"0": "Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North.\n\nThe Sword Coast was the first part of the North to be inhabited by civilized people. Most of its area is covered in gently rolling grasslands, and herders and farmers found an easy living here. Sometimes the land touches the Sea of Swords in a pebble beach, but it more often meets the water in a series of sea caves, broken rock spits, and low cliffs marked by pillars of rock severed by the tireless waves. This terrain lends itself to smuggling, but it also forces ships that navigate close to the shore to be small and of shallow draft, and therefore they are vulnerable to the driving onshore storms that often pound the area.\n\nWooded hills and forbidding mountains bound the region to the east, and beyond this barrier is the expanse of the Dessarin river system.\n\nAlong the Sword Coast, the great trade towns of Leilon, Luskan, Neverwinter, Port Llast, and Waterdeep keep the area from descending into chaos. The central portion of the northern Sword Coast is underlain by several cavern systems; the Endless Caverns of the High Forest, the Underground River system of the High Moor (accessed from Dragonspear Castle far to the south), and the caverns under Mount Waterdeep that dwarves expanded into Undermountain.\n",
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"0": "Travelers who have ventured into other planes and worlds claim that the same oak, maple, chesnut and ash to be found in Faerun are also to be seen in those distant places. Here follow a few of the most dramatic, plentidul or useful trees and shrubs found only in Faerun.\n\nBlueleaf: Recognisable by the eerie, gleaming blue colour of their many-pointed leaves, blueleafs bend in winds or under ice rather than breaking, often forming snow tunnels that shelter winter travelers. Blueleaf wood is durable, and the sap and crushed leaves yield a vivid blue dye much favoured in cloakmaking in the North.\n\nHelmthorn: A vinelike ground shrub that sometimes cloaks other bushes and dead trees. Helmthorn has dark, waxy green leaves and bristling black thorns, often used as crude needles or darts.\n\nShadowtop: The soaring giants of the Faerunian forests, shadowtops can grow two feet a year and top out at 90 feet.\n\nSuth: Graybark trees with olive-green leaves, they grow almost horizontally and then double back to angle in another direction. Suth wood is very hard and durable, so it's difficult to work without the finest tools.\n\nWeirwood: Weir trees resemble oaks but have leaves that are brown (with a silver sheen), and velvety black underneath. If undisturbed, weir trees grow into huge, many-branched forest giants. Weirwood can be used as a replacement for oak and holly in any circumstances.\n\nZalantar: Often called blackwood in the North because of its jet-black wood and bark, zalantar wood is strong yet easily worked, and sees much use in southern buildings and the making of wagons, litters and wheels. "
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"0": "Long ago, magic was more raw and potent than it is today. The great civilizations of the creator races were based on endless experimentation with these energies, and during their long rules they created many new forms of life.\n\nThe cruel and decadent creator races chose to release their monstrous mistakes rather than destroy them. Most died in the jungles, yet many lived and - as thought awakened in them - they hid from their creators. When the end came at last, it was they - not the old races - who seized control of Faerûn. \n\nAnd so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardfolk, bullywugs, and aarakocra - declined into savage barbarism, never to rise again.\n\nSages speculate about the \"overnight\" destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves. Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive.\n",
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"0": "In one city, a shake of the head may mean yes - in another, no. In Mulhorand only a man can own an estate - in Rashemen, it is women who are feared and obeyed.\n\nYet from Amn to Thay, the same festivals and holidays are to be found. This is because they are based upon one thing which affects us all, wherever we may be : the turn of nature's wheel, as season blends into season.\n\nThe freezing days and nights of winter and celebrated at Midwinter, although this festival is usually kept by noble-folk only, who feast while the commoners shiver.\n\nThe first day of spring is celebrated by Greengrass, a time of peace and rejoicing as clerics, nobles and wealthy folk bring out flowers to distribute among the people.\n\n\nThe longest day is celebrated at Midsummer, which paradoxically takes place mostly at night. A time of feasting, music and love, many betrothals are made this day.\n\nThe time of harvest is celebrated by Higharvestide. This feasting holiday also marks a time of journeys, as emissaries, pilgrims and adventurers set off for their destinations before the worst of the mud clogs the tracks and the rain freezes in to snow.\n\nAs the days grow longer and winter looms ever closer once again, The Feast of the Moon is held to celebrate ancestors and the honoured dead. Tales are told and histories swopped as we remember our past.\n\n"
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"0": "This book is written by Cambrizyn of Candlekeep.\n\nAmong the Fair Folk there is a Calling that is a yearning to go west over the sea to Evermeet. It comes to most elves late in their lives, but some feel its tug early and others are never touched at all. Some who have both elven and human blood, as I have, feel it and others do not. I am so far unmoved by the Calling, and I am beginning to believe I never will be. Simply put, the Calling, which humans and elves alike have termed the Retreat, seems to have come to an end.\n\nThe elves are still here - and more than that: some are returning. They are coming back east with ready sword and wisdom in the ways of humankind. Aye, you may cut down this tree and that, but are you then free of all the trees? No, they spring up, in the teeth of your will that such a place be bare of trees. Spring up anew, and endure. And when your breath is forever stilled and your bones lie among their roots, the trees will be standing still.\n\nKnow you this, that elves are trees among men."
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"0": "This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari - whether they came from elsewhere or are children of the shadow itself, none can say. \n\nEventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selune, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. \n\nChauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selune contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selune seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. \n\nIncensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selune gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge.\n\nThe twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.",
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"0": "History throws up few truly great champions, but Masada Thiriun was one of them.\n\nNot for nothing is an area of southern Battledale known as Thiriun's Legacy - it truly is a legacy to his bravey and strength.\n\nThiriun it is who many centuries ago defeated the demon which threatened the town then know as Eskenlok. \n\nThe god Waukeen blessed Thiriun and his adventuring companion Graysword. He became the town's champion while Graysword became its ruler, changing ithe town's name to Brighthaven.\n\nBecause of the faith of its people in Waukeen, Brighthaven has enjoyed prosperity and peace for centuries. It has escaped involvement in the numerous conflicts fought on Battledale's soil, and faced no threat from Drow or Zhents.\n\nAnd the descendants of the first Lord Graysword still govern today."
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"0": "Long ago, magic was more raw and potent than it is today. The great civilizations of the creator races were based on endless experimentation with these energies, and during their long rules they created many new forms of life.\n\nThe cruel and decadent creator races chose to release their monstrous mistakes rather than destroy them. Most died in the jungles, yet many lived and - as thought awakened in them - they hid from their creators. When the end came at last, it was they - not the old races - who seized control of Faerûn. \n\nAnd so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardfolk, bullywugs, and aarakocra - declined into savage barbarism, never to rise again.\n\nSages speculate about the \"overnight\" destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves. Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive.\n",
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"0": "This book is written by Cambrizyn of Candlekeep.\n\nAmong the Fair Folk there is a Calling that is a yearning to go west over the sea to Evermeet. It comes to most elves late in their lives, but some feel its tug early and others are never touched at all. Some who have both elven and human blood, as I have, feel it and others do not. I am so far unmoved by the Calling, and I am beginning to believe I never will be. Simply put, the Calling, which humans and elves alike have termed the Retreat, seems to have come to an end.\n\nThe elves are still here - and more than that: some are returning. They are coming back east with ready sword and wisdom in the ways of humankind. Aye, you may cut down this tree and that, but are you then free of all the trees? No, they spring up, in the teeth of your will that such a place be bare of trees. Spring up anew, and endure. And when your breath is forever stilled and your bones lie among their roots, the trees will be standing still.\n\nKnow you this, that elves are trees among men."
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"0": "Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North.\n\nThe Sword Coast was the first part of the North to be inhabited by civilized people. Most of its area is covered in gently rolling grasslands, and herders and farmers found an easy living here. Sometimes the land touches the Sea of Swords in a pebble beach, but it more often meets the water in a series of sea caves, broken rock spits, and low cliffs marked by pillars of rock severed by the tireless waves. This terrain lends itself to smuggling, but it also forces ships that navigate close to the shore to be small and of shallow draft, and therefore they are vulnerable to the driving onshore storms that often pound the area.\n\nWooded hills and forbidding mountains bound the region to the east, and beyond this barrier is the expanse of the Dessarin river system.\n\nAlong the Sword Coast, the great trade towns of Leilon, Luskan, Neverwinter, Port Llast, and Waterdeep keep the area from descending into chaos. The central portion of the northern Sword Coast is underlain by several cavern systems; the Endless Caverns of the High Forest, the Underground River system of the High Moor (accessed from Dragonspear Castle far to the south), and the caverns under Mount Waterdeep that dwarves expanded into Undermountain.\n",
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"0": "If one single reason explains how humans have come to dominate so much of Faerun compared to older, wiser races, it might be this: humans are Toril's best merchants. The great ports of the Inner Sea spin gold like a spider spins silk.\n\nDwarves excel at pure industry and craftmanship, and elves command ancient magic conceived long before humans walked Faerun, but humans command a different and perhaps more powerful magic - the magic of gold."
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"0": "In one city, a shake of the head may mean yes - in another, no. In Mulhorand only a man can own an estate - in Rashemen, it is women who are feared and obeyed.\n\nYet from Amn to Thay, the same festivals and holidays are to be found. This is because they are based upon one thing which affects us all, wherever we may be : the turn of nature's wheel, as season blends into season.\n\nThe freezing days and nights of winter and celebrated at Midwinter, although this festival is usually kept by noble-folk only, who feast while the commoners shiver.\n\nThe first day of spring is celebrated by Greengrass, a time of peace and rejoicing as clerics, nobles and wealthy folk bring out flowers to distribute among the people.\n\n\nThe longest day is celebrated at Midsummer, which paradoxically takes place mostly at night. A time of feasting, music and love, many betrothals are made this day.\n\nThe time of harvest is celebrated by Higharvestide. This feasting holiday also marks a time of journeys, as emissaries, pilgrims and adventurers set off for their destinations before the worst of the mud clogs the tracks and the rain freezes in to snow.\n\nAs the days grow longer and winter looms ever closer once again, The Feast of the Moon is held to celebrate ancestors and the honoured dead. Tales are told and histories swopped as we remember our past.\n\n"
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"0": "This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari - whether they came from elsewhere or are children of the shadow itself, none can say. \n\nEventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selune, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. \n\nChauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selune contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selune seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. \n\nIncensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selune gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge.\n\nThe twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.",
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"0": "This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari - whether they came from elsewhere or are children of the shadow itself, none can say. \n\nEventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selune, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. \n\nChauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selune contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selune seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. \n\nIncensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selune gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge.\n\nThe twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.",
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"0": "Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North.\n\nThe Sword Coast was the first part of the North to be inhabited by civilized people. Most of its area is covered in gently rolling grasslands, and herders and farmers found an easy living here. Sometimes the land touches the Sea of Swords in a pebble beach, but it more often meets the water in a series of sea caves, broken rock spits, and low cliffs marked by pillars of rock severed by the tireless waves. This terrain lends itself to smuggling, but it also forces ships that navigate close to the shore to be small and of shallow draft, and therefore they are vulnerable to the driving onshore storms that often pound the area.\n\nWooded hills and forbidding mountains bound the region to the east, and beyond this barrier is the expanse of the Dessarin river system.\n\nAlong the Sword Coast, the great trade towns of Leilon, Luskan, Neverwinter, Port Llast, and Waterdeep keep the area from descending into chaos. The central portion of the northern Sword Coast is underlain by several cavern systems; the Endless Caverns of the High Forest, the Underground River system of the High Moor (accessed from Dragonspear Castle far to the south), and the caverns under Mount Waterdeep that dwarves expanded into Undermountain.\n",
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"0": "This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari - whether they came from elsewhere or are children of the shadow itself, none can say. \n\nEventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selune, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. \n\nChauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selune contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selune seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. \n\nIncensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selune gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge.\n\nThe twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.",
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"0": "History throws up few truly great champions, but Masada Thiriun was one of them.\n\nNot for nothing is an area of southern Battledale known as Thiriun's Legacy - it truly is a legacy to his bravey and strength.\n\nThiriun it is who many centuries ago defeated the demon which threatened the town then know as Eskenlok. \n\nThe god Waukeen blessed Thiriun and his adventuring companion Graysword. He became the town's champion while Graysword became its ruler, changing ithe town's name to Brighthaven.\n\nBecause of the faith of its people in Waukeen, Brighthaven has enjoyed prosperity and peace for centuries. It has escaped involvement in the numerous conflicts fought on Battledale's soil, and faced no threat from Drow or Zhents.\n\nAnd the descendants of the first Lord Graysword still govern today."
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"0": "Long ago, magic was more raw and potent than it is today. The great civilizations of the creator races were based on endless experimentation with these energies, and during their long rules they created many new forms of life.\n\nThe cruel and decadent creator races chose to release their monstrous mistakes rather than destroy them. Most died in the jungles, yet many lived and - as thought awakened in them - they hid from their creators. When the end came at last, it was they - not the old races - who seized control of Faerûn. \n\nAnd so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardfolk, bullywugs, and aarakocra - declined into savage barbarism, never to rise again.\n\nSages speculate about the \"overnight\" destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves. Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive.\n",
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"0": "This book is written by Cambrizyn of Candlekeep.\n\nAmong the Fair Folk there is a Calling that is a yearning to go west over the sea to Evermeet. It comes to most elves late in their lives, but some feel its tug early and others are never touched at all. Some who have both elven and human blood, as I have, feel it and others do not. I am so far unmoved by the Calling, and I am beginning to believe I never will be. Simply put, the Calling, which humans and elves alike have termed the Retreat, seems to have come to an end.\n\nThe elves are still here - and more than that: some are returning. They are coming back east with ready sword and wisdom in the ways of humankind. Aye, you may cut down this tree and that, but are you then free of all the trees? No, they spring up, in the teeth of your will that such a place be bare of trees. Spring up anew, and endure. And when your breath is forever stilled and your bones lie among their roots, the trees will be standing still.\n\nKnow you this, that elves are trees among men."
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"0": "This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari - whether they came from elsewhere or are children of the shadow itself, none can say. \n\nEventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selune, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. \n\nChauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selune contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selune seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. \n\nIncensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selune gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge.\n\nThe twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.",
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"0": "History throws up few truly great champions, but Masada Thiriun was one of them.\n\nNot for nothing is an area of southern Battledale known as Thiriun's Legacy - it truly is a legacy to his bravey and strength.\n\nThiriun it is who many centuries ago defeated the demon which threatened the town then know as Eskenlok. \n\nThe god Waukeen blessed Thiriun and his adventuring companion Graysword. He became the town's champion while Graysword became its ruler, changing ithe town's name to Brighthaven.\n\nBecause of the faith of its people in Waukeen, Brighthaven has enjoyed prosperity and peace for centuries. It has escaped involvement in the numerous conflicts fought on Battledale's soil, and faced no threat from Drow or Zhents.\n\nAnd the descendants of the first Lord Graysword still govern today."
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"0": "Long ago, magic was more raw and potent than it is today. The great civilizations of the creator races were based on endless experimentation with these energies, and during their long rules they created many new forms of life.\n\nThe cruel and decadent creator races chose to release their monstrous mistakes rather than destroy them. Most died in the jungles, yet many lived and - as thought awakened in them - they hid from their creators. When the end came at last, it was they - not the old races - who seized control of Faerûn. \n\nAnd so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardfolk, bullywugs, and aarakocra - declined into savage barbarism, never to rise again.\n\nSages speculate about the \"overnight\" destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves. Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive.\n",
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"0": "This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari - whether they came from elsewhere or are children of the shadow itself, none can say. \n\nEventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selune, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. \n\nChauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selune contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selune seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. \n\nIncensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selune gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge.\n\nThe twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.",
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"0": "History throws up few truly great champions, but Masada Thiriun was one of them.\n\nNot for nothing is an area of southern Battledale known as Thiriun's Legacy - it truly is a legacy to his bravey and strength.\n\nThiriun it is who many centuries ago defeated the demon which threatened the town then know as Eskenlok. \n\nThe god Waukeen blessed Thiriun and his adventuring companion Graysword. He became the town's champion while Graysword became its ruler, changing ithe town's name to Brighthaven.\n\nBecause of the faith of its people in Waukeen, Brighthaven has enjoyed prosperity and peace for centuries. It has escaped involvement in the numerous conflicts fought on Battledale's soil, and faced no threat from Drow or Zhents.\n\nAnd the descendants of the first Lord Graysword still govern today."
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"0": "This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari - whether they came from elsewhere or are children of the shadow itself, none can say. \n\nEventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selune, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. \n\nChauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selune contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selune seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. \n\nIncensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selune gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge.\n\nThe twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.",
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"0": "Long ago, magic was more raw and potent than it is today. The great civilizations of the creator races were based on endless experimentation with these energies, and during their long rules they created many new forms of life.\n\nThe cruel and decadent creator races chose to release their monstrous mistakes rather than destroy them. Most died in the jungles, yet many lived and - as thought awakened in them - they hid from their creators. When the end came at last, it was they - not the old races - who seized control of Faerûn. \n\nAnd so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardfolk, bullywugs, and aarakocra - declined into savage barbarism, never to rise again.\n\nSages speculate about the \"overnight\" destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves. Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive.\n",
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"0": "This book is written by Cambrizyn of Candlekeep.\n\nAmong the Fair Folk there is a Calling that is a yearning to go west over the sea to Evermeet. It comes to most elves late in their lives, but some feel its tug early and others are never touched at all. Some who have both elven and human blood, as I have, feel it and others do not. I am so far unmoved by the Calling, and I am beginning to believe I never will be. Simply put, the Calling, which humans and elves alike have termed the Retreat, seems to have come to an end.\n\nThe elves are still here - and more than that: some are returning. They are coming back east with ready sword and wisdom in the ways of humankind. Aye, you may cut down this tree and that, but are you then free of all the trees? No, they spring up, in the teeth of your will that such a place be bare of trees. Spring up anew, and endure. And when your breath is forever stilled and your bones lie among their roots, the trees will be standing still.\n\nKnow you this, that elves are trees among men."
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"0": "Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North.\n\nThe Sword Coast was the first part of the North to be inhabited by civilized people. Most of its area is covered in gently rolling grasslands, and herders and farmers found an easy living here. Sometimes the land touches the Sea of Swords in a pebble beach, but it more often meets the water in a series of sea caves, broken rock spits, and low cliffs marked by pillars of rock severed by the tireless waves. This terrain lends itself to smuggling, but it also forces ships that navigate close to the shore to be small and of shallow draft, and therefore they are vulnerable to the driving onshore storms that often pound the area.\n\nWooded hills and forbidding mountains bound the region to the east, and beyond this barrier is the expanse of the Dessarin river system.\n\nAlong the Sword Coast, the great trade towns of Leilon, Luskan, Neverwinter, Port Llast, and Waterdeep keep the area from descending into chaos. The central portion of the northern Sword Coast is underlain by several cavern systems; the Endless Caverns of the High Forest, the Underground River system of the High Moor (accessed from Dragonspear Castle far to the south), and the caverns under Mount Waterdeep that dwarves expanded into Undermountain.\n",
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