Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
4304 lines
86 KiB
JSON
4304 lines
86 KiB
JSON
{
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
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|
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|
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{
|
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|
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|
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|
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{
|
|
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|
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|
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|
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|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
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|
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{
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|
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{
|
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|
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{
|
|
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|
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|
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{
|
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|
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|
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|
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|
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{
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|
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|
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{
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|
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|
|
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|
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|
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{
|
|
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|
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|
|
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|
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|
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|
|
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|
|
{
|
|
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|
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{
|
|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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{
|
|
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|
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|
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{
|
|
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|
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|
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|
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{
|
|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
{
|
|
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|
|
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|
|
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|
|
"value": "Broken Furniture 1"
|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
"value": "Broken Furniture 2"
|
|
}
|
|
},
|
|
{
|
|
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|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Broken Furniture 2"
|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
"value": "Broken Chair 3"
|
|
}
|
|
},
|
|
{
|
|
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|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Broken Chair 3"
|
|
}
|
|
},
|
|
{
|
|
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|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snow Drift"
|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
"value": "Snow Drift"
|
|
}
|
|
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|
|
{
|
|
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|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Dirt Patch"
|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
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|
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|
|
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|
|
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{
|
|
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"value": 1
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"__struct_id": 6,
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"type": "cexostring",
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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"value": 1
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}
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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"value": 1
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}
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"__struct_id": 6,
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"type": "cexostring",
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"value": ""
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"value": 1
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}
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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}
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]
|
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},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
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"__struct_id": 1,
|
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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}
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]
|
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},
|
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"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
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"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
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},
|
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{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|