Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
741 lines
17 KiB
JSON
741 lines
17 KiB
JSON
{
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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|
},
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{
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|
"__struct_id": 4,
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|
"Comment": {
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|
"type": "cexostring",
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"value": ""
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}
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}
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]
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},
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"Door List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Fancy Door"
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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}
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]
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},
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"List": {
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Normal"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Autumn"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Normal"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Normal"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Autumn"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stone patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stone patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stone patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stone patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stone patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stone patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Moss"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Mushrooms"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Grass Tuft"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Grass Tuft"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Boulder"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Boulder"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Boulder"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Boulder"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Boulder"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Boulder"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Grass Tuft"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Desert Boulder 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Dead Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Dead Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Dirt Patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Grass Tuft"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Butterflies"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Mushrooms"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Plant Growth - Shrubs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Plant Growth - Shrubs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Plant Growth - Shrubs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Plant Growth - Shrubs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Normal"
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}
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},
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{
|
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Normal"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Autumn"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
|
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{
|
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
|
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 1"
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}
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},
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{
|
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 1"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 1"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
|
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"value": "Stones"
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}
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},
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{
|
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Grass Tuft"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Ivy"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Ivy"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Ivy"
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}
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},
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{
|
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
|
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"value": "Ivy"
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}
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},
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{
|
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
|
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"value": "Ivy"
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}
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},
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{
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
|
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"value": "Ivy"
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}
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},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
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"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
|
"value": "Bench / Pew"
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}
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},
|
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
|
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"value": "Bench / Pew"
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}
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},
|
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{
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"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
|
"value": "Invisible Object"
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|
}
|
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},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
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"value": "Invisible Object"
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}
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|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Invisible Object"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Invisible Object"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flower Vase"
|
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}
|
|
},
|
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Woodpile"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Butterflies"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Butterflies"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Stones"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Butterflies"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"SoundList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 6,
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|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
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|
"value": ""
|
|
},
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|
"PlayInToolset": {
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|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This trigger allows PCs to find hidden doors, including trap doors and grates.\r\n\r\nTo use:\r\n\r\nPaint this trigger in the area where the door is meant to be.\r\n\r\nGive it a tag as follows: secrdr_code(explained below)_your initials_a unique name you gave it\r\n\r\nCodes:\r\n\r\nwd - wooden wall door\r\nme - metal wall door\r\nst - Stone wall door\r\ntw - trap door wood\r\nts - trap door stone\r\ngm - metal grate\r\ngs - stone grate\r\n\r\nSo for example, it might be: secrdr_wd_jw_cryptslvl1\r\n\r\nThe DC to find the door is entered into the key tab field. You find that in the advanced tab, above.\r\n\r\nPlace a waypoint where the door should appear. Give the waypoint a tag which is the tag of the trigger you painted, with _apr_wp at the end.\r\n\r\nSo for example, it might be: secrdr_tw_jw_cryptslvl1_apr_wp\r\n\r\nYou will need to experiment to make sure the waypoint is facing the right way.\r\n\r\nPlace a waypoint where the players should appear. Give this a tag which is the tag of this trigger with _DST at the end.\r\n\r\nSo for example, it might be secrdr_wd_jw_cryptslvl1_DST\r\n\r\nMake sure you have jw_generic_exit in the area's on exit event"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|