Battledale_PRC8/_module/gic/jw_mausoleum_are.gic.json
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

225 lines
5.2 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CryptExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CryptExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 3 (Medium treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trigger allows PCs to find hidden items. It is not suitable for Instructions for use with hidden doors, or placeables.\r\n\r\n1) Paint this trigger around the place where the hidden item will appear. Players must step into the trigger to have a chance of finding the item,\r\n\r\n2) Change the tag of this tigger to \"secret_\" followed by the res ref of the item to be found. So for example, if we wanted the PCs to find an item with the res ref jw_drowbook, the tag of the trigger you painted on the ground must be secret_jw_drowbook.\r\n\r\n3) Click on the tab in trigger properties, just above this text, called advanced. Where it says key-tag, put in the search DC to find the hidden item. Eg \"25\". Players get d20+their search skill - if this is equal to or more than the DC you put in, they find the item.\r\n\r\n3) Place a waypoint on the ground at the place the hidden item should apear.\r\n\r\n4) Change the tag of the waypoint to the res ref of the item to appear, with \"_appear_wp\" at the end. So for example, you would use jw_drowbook_appear_wp if the res ref of the item you wanted to appear was jw_drowbook.\r\n\r\n5) make sure your area has jw_generic_exit in the on exit event."
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "See the hidden item trigger or hidden placeable trigger in custom triggers for details of how to use hidden things."
}
}
]
}
}