Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
1339 lines
33 KiB
JSON
1339 lines
33 KiB
JSON
{
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"__data_type": "GIC ",
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"Creature List": {
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{
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"value": ""
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}
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}
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]
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"Door List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 8,
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"type": "cexostring",
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"value": "Wall 2 Gate"
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Wall 1 Gate"
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
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}
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "CaveExit"
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}
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Wall 2 Gate"
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": []
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},
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"List": {
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"type": "list",
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"value": []
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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{
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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{
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Dead Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Dead Tree"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stones"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Campfire"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Broken Chair 1"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Table"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sacks of Flour, Grain, etc."
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sacks of Flour, Grain, etc."
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}
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{
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"Comment": {
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"type": "cexostring",
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"value": "Sacks of Flour, Grain, etc."
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Hangmans Post"
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}
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{
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Pillar - Style 3"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Pillar - Style 3"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Pillar - Style 3"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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{
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Pillar - Style 3"
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}
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{
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"Comment": {
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"type": "cexostring",
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{
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"Comment": {
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"type": "cexostring",
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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}
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{
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"Comment": {
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
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"value": "Snow Drift"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snow Drift"
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},
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{
|
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural Gate"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural Gate"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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},
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{
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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{
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{
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{
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"Comment": {
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{
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|
"__struct_id": 9,
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"Comment": {
|
|
"type": "cexostring",
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|
"value": "Snowy Pine Tree"
|
|
}
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},
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{
|
|
"__struct_id": 9,
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"Comment": {
|
|
"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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|
},
|
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{
|
|
"__struct_id": 9,
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|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
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|
"value": "Dirt Patch"
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|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
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|
"value": "Snow Drift"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snow Drift"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Stones"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Dead Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
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|
"value": "Dead Tree"
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}
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|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
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"value": ""
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Snowy Pine Tree"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
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"Comment": {
|
|
"type": "cexostring",
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"type": "cexostring",
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"value": "Brazier"
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Dirt Patch"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"Comment": {
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"type": "cexostring",
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"value": "Dirt Patch"
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"Comment": {
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"type": "cexostring",
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"value": "Dirt Patch"
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}
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},
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{
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"type": "cexostring",
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"Comment": {
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"type": "cexostring",
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"value": "Dirt Patch"
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},
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{
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"Comment": {
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"type": "cexostring",
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"value": "Dirt Patch"
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}
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},
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{
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"type": "cexostring",
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"value": "Pillar - Style 3"
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}
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},
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{
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"Comment": {
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"type": "cexostring",
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"value": "Pillar - Style 3"
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},
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{
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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}
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},
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{
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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{
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"type": "cexostring",
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"value": "Statue - Stone"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Statue - Defaced"
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}
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"Comment": {
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"type": "cexostring",
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"value": "Statue - Defaced"
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"value": "Invisible Object"
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"Comment": {
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"type": "cexostring",
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"value": "Invisible Object"
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}
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"Comment": {
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"type": "cexostring",
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"value": "Invisible Object"
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}
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{
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"type": "cexostring",
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"value": "Altar / Shrine - Evil"
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}
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"type": "cexostring",
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"value": "Rune Plate"
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"Comment": {
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"type": "cexostring",
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"value": "Invisible Object"
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Snowy Pine Tree"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Ballista"
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Catapult"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Bolts of Cloth"
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}
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"Comment": {
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"type": "cexostring",
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"value": "Brazier"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stores Boat varible do not delete!"
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}
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}
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]
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},
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"SoundList": {
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"type": "list",
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"value": [
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{
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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"type": "cexostring",
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"value": ""
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"type": "byte",
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"type": "cexostring",
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"type": "byte",
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"type": "cexostring",
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"type": "cexostring",
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"type": "cexostring",
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"type": "byte",
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"type": "cexostring",
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},
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"type": "byte",
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"value": 1
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}
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"type": "cexostring",
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"value": ""
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"type": "byte",
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"value": 1
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"type": "cexostring",
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"type": "cexostring",
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"type": "cexostring",
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"value": ""
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},
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"value": 1
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"type": "cexostring",
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"value": ""
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},
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"type": "byte",
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"value": 1
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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}
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]
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},
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"StoreList": {
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"type": "list",
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"value": []
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},
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"TriggerList": {
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"type": "list",
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"value": [
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{
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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}
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]
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},
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"WaypointList": {
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|
"type": "list",
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"value": [
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{
|
|
"__struct_id": 5,
|
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"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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|
}
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|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|