Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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//::///////////////////////////////////////////////
//:: Wild Shape
//:: NW_S2_WildShape
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Allows the Druid to change into animal forms.
Updated: Sept 30 2003, Georg Z.
* Made Armor merge with druid to make forms
more useful.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 22, 2002
//:://////////////////////////////////////////////
//:: Modified By: Deva Winblood
//:: Modified Date: January 15th-16th, 2008
//:://////////////////////////////////////////////
/*
Modified to insure no shapeshifting spells are castable upon
mounted targets. This prevents problems that can occur due
to dismounting after shape shifting, or other issues that can
occur due to preserved appearances getting out of synch.
This can additional check can be disabled by setting the variable
X3_NO_SHAPESHIFT_SPELL_CHECK to 1 on the module object. If this
variable is set then this script will function as it did prior to
this modification.
*/
//#include "x3_inc_horse"
#include "prc_alterations"
#include "pnp_shft_poly"
void wild_shape_shift(object oPC, int nShape)
{
string sResRef = Get2DACache("prc_polymorph", "ResRef", nShape);
StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE);
ShiftIntoResRef(oPC, SHIFTER_TYPE_DRUID, sResRef);
}
void main()
{
//Declare major variables
int nSpell = GetSpellId();
object oTarget = PRCGetSpellTargetObject();
object oPC = OBJECT_SELF;
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
effect ePoly;
int nPoly;
int nMetaMagic = PRCGetMetaMagicFeat();
int nDuration = GetLevelByClass(CLASS_TYPE_DRUID, oPC)
+ GetLevelByClass(CLASS_TYPE_ARCANE_HIEROPHANT, oPC);
if (!GetLocalInt(GetModule(),"X3_NO_SHAPESHIFT_SPELL_CHECK"))
{ // check to see if abort due to being mounted
if (PRCHorseGetIsMounted(oTarget))
{ // abort
if (GetIsPC(oTarget)) FloatingTextStrRefOnCreature(111982,oTarget,FALSE);
return;
} // abort
} // check to see if abort due to being mounted
//Enter Metamagic conditions
if ((nMetaMagic & METAMAGIC_EXTEND))
{
nDuration = nDuration *2; //Duration is +100%
}
//this command will make shore that polymorph plays nice with the shifter
ShifterCheck(OBJECT_SELF);
int nShape = GetPersistantLocalInt(oPC, PRC_PNP_SHIFTING + IntToString(nSpell));
if(nShape > 0)
{
wild_shape_shift(oPC, nShape);
return;
}
// Extra stuff using those rings Vic put in
string leftring = GetTag(GetItemInSlot(INVENTORY_SLOT_LEFTRING));
string rightring = GetTag(GetItemInSlot(INVENTORY_SLOT_RIGHTRING));
// checks that the ring which has been detected is one of the druid rings, if it is not the below checks will be skipped
if(TestStringAgainstPattern("fr_wilds_**", leftring) || (TestStringAgainstPattern("fr_wilds_**", rightring)))
{
if((leftring == "fr_wilds_wolf") || (rightring == "fr_wilds_wolf"))
{
nPoly = POLYMORPH_TYPE_WOLF;
}
else if((leftring == "fr_wilds_badger") || (rightring == "fr_wilds_badger"))
{
nPoly = POLYMORPH_TYPE_BADGER;
}
else if((leftring == "fr_wilds_boar") || (rightring == "fr_wilds_boar"))
{
nPoly = POLYMORPH_TYPE_BOAR;
}
else if((leftring == "fr_wilds_brbear") || (rightring == "fr_wilds_brbear"))
{
nPoly = POLYMORPH_TYPE_BROWN_BEAR;
}
else if((leftring == "fr_wilds_chicken") || (rightring == "fr_wilds_chicken"))
{
nPoly = POLYMORPH_TYPE_CHICKEN;
}
else if((leftring == "fr_wilds_cow") || (rightring == "fr_wilds_cow"))
{
nPoly = POLYMORPH_TYPE_COW;
}
else if((leftring == "fr_not_in_use") || (rightring == "fr_not_in_use"))
{
nPoly = POLYMORPH_TYPE_PENGUIN;
}
}
else
// end of extra stuff, we don't have a ring so it's "else" into the normal script
int nShape = GetPersistantLocalInt(oPC, PRC_PNP_SHIFTING + IntToString(nSpell));
if(nShape > 0)
{
wild_shape_shift(oPC, nShape);
return;
}
//Determine Polymorph subradial type
if(nSpell == 401)
{
nPoly = POLYMORPH_TYPE_BROWN_BEAR;
if (nDuration >= 12)
{
nPoly = POLYMORPH_TYPE_DIRE_BROWN_BEAR;
}
}
else if (nSpell == 402)
{
nPoly = POLYMORPH_TYPE_PANTHER;
if (nDuration >= 12)
{
nPoly = POLYMORPH_TYPE_DIRE_PANTHER;
}
}
else if (nSpell == 403)
{
nPoly = POLYMORPH_TYPE_WOLF;
if (nDuration >= 12)
{
nPoly = POLYMORPH_TYPE_DIRE_WOLF;
}
}
else if (nSpell == 404)
{
nPoly = POLYMORPH_TYPE_BOAR;
if (nDuration >= 12)
{
nPoly = POLYMORPH_TYPE_DIRE_BOAR;
}
}
else if (nSpell == 405)
{
nPoly = POLYMORPH_TYPE_BADGER;
if (nDuration >= 12)
{
nPoly = POLYMORPH_TYPE_DIRE_BADGER;
}
}
ePoly = EffectPolymorph(nPoly);
ePoly = ExtraordinaryEffect(ePoly);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WILD_SHAPE, FALSE));
int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,OBJECT_SELF);
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,OBJECT_SELF);
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,OBJECT_SELF);
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,OBJECT_SELF);
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,OBJECT_SELF);
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,OBJECT_SELF);
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,OBJECT_SELF);
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,OBJECT_SELF);
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,OBJECT_SELF);
if (GetIsObjectValid(oShield))
{
if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
GetBaseItemType(oShield) !=BASE_ITEM_SMALLSHIELD &&
GetBaseItemType(oShield) !=BASE_ITEM_TOWERSHIELD)
{
oShield = OBJECT_INVALID;
}
}
ClearAllActions(); // prevents an exploit
if (GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_WILD_SHAPE))
ePoly = EffectLinkEffects(ePoly, EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_WILD_SHAPE)), DAMAGE_TYPE_BASE_WEAPON));
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, OBJECT_SELF, HoursToSeconds(nDuration));
object oWeaponNew = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,OBJECT_SELF);
if (bWeapon)
{
IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNew, TRUE);
}
if (bArmor)
{
IPWildShapeCopyItemProperties(oShield,oArmorNew);
IPWildShapeCopyItemProperties(oHelmetOld,oArmorNew);
IPWildShapeCopyItemProperties(oArmorOld,oArmorNew);
}
if (bItems)
{
IPWildShapeCopyItemProperties(oRing1Old,oArmorNew);
IPWildShapeCopyItemProperties(oRing2Old,oArmorNew);
IPWildShapeCopyItemProperties(oAmuletOld,oArmorNew);
IPWildShapeCopyItemProperties(oCloakOld,oArmorNew);
IPWildShapeCopyItemProperties(oBootsOld,oArmorNew);
IPWildShapeCopyItemProperties(oBeltOld,oArmorNew);
}
DelayCommand(1.5,ActionCastSpellOnSelf(SPELL_SHAPE_INCREASE_DAMAGE));
}