Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

103 lines
3.8 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Howl: Paralysis
//:: NW_S1_HowlParal
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
A howl emanates from the creature which affects
all within 10ft unless they make a save.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 14, 2000
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
void snivhowl ()
{
//Declare major variables
effect eHowl = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_IMP_HEAD_COLD);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE);
effect eLink = EffectLinkEffects(eHowl, eDur);
eLink = EffectLinkEffects(eLink, eDur2);
float fDelay;
int nHD = 10;
int nDC = 14;
int nDuration = 2;
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF)
{
fDelay = GetDistanceToObject(oTarget)/10;
nDuration = GetScaledDuration(nDuration , oTarget);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS));
//Make a saving throw check
if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
FloatingTextStringOnCreature("Hit by a psionic blast",oTarget);
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
}
}
void main()
{
if (GetStringLeft(GetTag(OBJECT_SELF),7)=="jw_sniv")
{
snivhowl();
return;
}
//Declare major variables
effect eHowl = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD);
effect eLink = EffectLinkEffects(eHowl, eDur);
eLink = EffectLinkEffects(eLink, eDur2);
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + (nHD/4);
int nDuration = 1 + (nHD/4);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF)
{
fDelay = GetDistanceToObject(oTarget)/10;
nDuration = GetScaledDuration(nDuration , oTarget);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS));
//Make a saving throw check
if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
}
}