Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
103 lines
3.8 KiB
Plaintext
103 lines
3.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Howl: Paralysis
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//:: NW_S1_HowlParal
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A howl emanates from the creature which affects
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all within 10ft unless they make a save.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 14, 2000
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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void snivhowl ()
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{
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//Declare major variables
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effect eHowl = EffectParalyze();
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effect eDur = EffectVisualEffect(VFX_IMP_HEAD_COLD);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE);
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effect eLink = EffectLinkEffects(eHowl, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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float fDelay;
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int nHD = 10;
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int nDC = 14;
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int nDuration = 2;
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
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//Get first target in spell area
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF)
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{
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fDelay = GetDistanceToObject(oTarget)/10;
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nDuration = GetScaledDuration(nDuration , oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS));
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//Make a saving throw check
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if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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{
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//Apply the VFX impact and effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
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FloatingTextStringOnCreature("Hit by a psionic blast",oTarget);
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}
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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}
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}
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void main()
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{
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if (GetStringLeft(GetTag(OBJECT_SELF),7)=="jw_sniv")
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{
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snivhowl();
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return;
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}
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//Declare major variables
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effect eHowl = EffectParalyze();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD);
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effect eLink = EffectLinkEffects(eHowl, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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float fDelay;
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int nHD = GetHitDice(OBJECT_SELF);
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int nDC = 10 + (nHD/4);
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int nDuration = 1 + (nHD/4);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
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//Get first target in spell area
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF)
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{
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fDelay = GetDistanceToObject(oTarget)/10;
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nDuration = GetScaledDuration(nDuration , oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS));
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//Make a saving throw check
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if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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{
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//Apply the VFX impact and effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
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}
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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}
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}
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