#include "NW_I0_GENERIC" void main() { { object oLeaving=GetExitingObject(); if (!GetIsPC(oLeaving)) { return; } object oObject = GetFirstObjectInArea(); int nPCinArea=FALSE; location lLoc; object oItem; // first of all, check every object in the area and see if it is a PC. object oTest=GetFirstPC(); // Test to make sure the activator is a DM, or is a DM // controlling a creature. while (GetIsObjectValid(oTest) == TRUE) { if ((GetArea(oTest) == OBJECT_SELF)&&(!GetIsDM(oTest))) { nPCinArea = TRUE; return; } oTest=GetNextPC(); } //while (GetIsObjectValid(oObject)) // { // if (GetIsPC(oObject)) // { // nPCinArea = TRUE; // return; // } // oObject=GetNextObjectInArea(); // } // if not, then run the next bit of the script if (nPCinArea != TRUE) { oObject = GetFirstObjectInArea(); while (GetIsObjectValid(oObject) == TRUE) { if (GetRacialType(oObject)==RACIAL_TYPE_DRAGON) { DestroyObject(oObject); } // if (GetTag(oObject) == "BodyBag") { oItem = GetFirstItemInInventory(oObject); while (GetIsObjectValid(oItem) == TRUE) { DestroyObject(oItem); oItem=GetNextItemInInventory(oObject); } SetPlotFlag(oObject,FALSE); DestroyObject(oObject); } oObject=GetNextObjectInArea(); } } int nRandom=d3(); string sString; switch (nRandom) { case 1: sString="jw_drag_blue"; break; case 2: sString="jw_drag_red"; break; case 3: sString="jw_drag_green"; break; } lLoc=GetLocation(GetWaypointByTag("jw_blue_drag_wp")); object oDragon=CreateObject(OBJECT_TYPE_CREATURE,sString,lLoc); } }