///::///////////////////////////////////////////////
//:: Vine Mine, Hamper Movement
//:: X2_S0_VineMHmp
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Creatures entering the zone of grease must make
    a reflex save or fall down.  Those that make
    their save have their movement reduced by 1/2.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Nov 25, 2002
//:://////////////////////////////////////////////


#include "x2_inc_spellhook"

void main()
{

/*
  Spellcast Hook Code
  Added 2003-07-07 by Georg Zoeller
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    //Declare major variables including Area of Effect Object
    effect eAOE = EffectAreaOfEffect(AOE_PER_ENTANGLE, "X2_S0_VineMHmpA", "X2_S0_VineMHmpC", "X2_S0_VineMHmpB");
    location lTarget = GetSpellTargetLocation();
    int nDuration = (GetCasterLevel(OBJECT_SELF) * 10);
    //Make sure duration does no equal 0
    if (nDuration < 1)
    {
        nDuration = 1;
    }
    //Create an instance of the AOE Object using the Apply Effect function
    ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
}