///:://///////////////////////////////////////////// //:: Greater Magic Weapon //:: X2_S0_GrMagWeap //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Grants a +1 enhancement bonus per 3 caster levels (maximum of +5). lasts 1 hour per level */ //::////////////////////////////////////////////// //:: Created By: Andrew Nobbs //:: Created On: Nov 28, 2002 //::////////////////////////////////////////////// //:: Updated by Andrew Nobbs May 08, 2003 //:: 2003-07-07: Stacking Spell Pass, Georg Zoeller //:: 2003-07-17: Complete Rewrite to make use of Item Property System #include "nw_i0_spells" #include "x2_i0_spells" #include "x2_inc_spellhook" void AddGreaterEnhancementEffectToWeapon(object oMyWeapon, float fDuration, int nBonus) { IPSafeAddItemProperty(oMyWeapon,ItemPropertyEnhancementBonus(nBonus), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE); return; } void main() { /* Spellcast Hook Code Added 2003-07-07 by Georg Zoeller If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); int nDuration = GetCasterLevel(OBJECT_SELF); int nCasterLvl = nDuration / 5; int nMetaMagic = GetMetaMagicFeat(); //Limit nCasterLvl to 5, so it max out at +5 enhancement to the weapon. if(nCasterLvl > 4) { nCasterLvl = 4; } if(nCasterLvl < 2 ) { nCasterLvl = 2; } object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration * 2; //Duration is +100% } // Palmer - triple duration because we are going to turn it into rounds nDuration = nDuration * 3; if(GetIsObjectValid(oMyWeapon) ) { SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); if (nDuration>0) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); AddGreaterEnhancementEffectToWeapon(oMyWeapon, (RoundsToSeconds(nDuration)), nCasterLvl); } return; } else { FloatingTextStrRefOnCreature(83615, OBJECT_SELF); return; } }