///:://///////////////////////////////////////////// //:: Darkfire //:: X2_S0_Darkfire //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Gives a melee weapon 1d6 fire damage +1 per two caster levels to a maximum of +10. */ //::////////////////////////////////////////////// //:: Created By: Andrew Nobbs //:: Created On: Dec 04, 2002 //::////////////////////////////////////////////// //:: Updated by Andrew Nobbs May 08, 2003 //:: 2003-07-29: Rewritten, Georg Zoeller #include "nw_i0_spells" #include "x2_i0_spells" #include "x2_inc_spellhook" void AddFlamingEffectToWeapon(object oTarget, float fDuration, int nCasterLvl) { // If the spell is cast again, any previous itemproperties matching are removed. IPSafeAddItemProperty(oTarget, ItemPropertyOnHitCastSpell(127,nCasterLvl), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING); IPSafeAddItemProperty(oTarget, ItemPropertyVisualEffect(ITEM_VISUAL_FIRE), 1.0,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE); return; } void main() { /* Spellcast Hook Code Added 2003-07-07 by Georg Zoeller If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE); eVis = EffectLinkEffects(EffectVisualEffect(VFX_IMP_FLAME_M),eVis); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); int nDuration = 2 * GetCasterLevel(OBJECT_SELF); int nMetaMagic = GetMetaMagicFeat(); int nCasterLvl = GetCasterLevel(OBJECT_SELF); // Palmer - halved effectiveness nCasterLvl=nCasterLvl/2; //Limit nCasterLvl to 10, so it max out at +10 to the damage. if(nCasterLvl > 5) { nCasterLvl = 5; } if(nCasterLvl < 2) { nCasterLvl = 2; } if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration * 2; //Duration is +100% } // Palmer - triple duration because we are going to turn it into rounds nDuration = nDuration * 3; object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); if(GetIsObjectValid(oMyWeapon) ) { SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); if (nDuration>0) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); AddFlamingEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration),nCasterLvl); } return; } else { FloatingTextStrRefOnCreature(83615, OBJECT_SELF); return; } }