///:://///////////////////////////////////////////// //:: Dirge: Heartbeat //:: x0_s0_dirgeHB.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 17, 2001 //::////////////////////////////////////////////// #include "X0_I0_SPELLS" #include "x2_inc_spellhook" void main() { object oTarget; //Start cycling through the AOE Object for viable targets including doors and placable objects. oTarget = GetFirstInPersistentObject(OBJECT_SELF); while(GetIsObjectValid(oTarget)) { DoDirgeEffect(oTarget); //Get next target. oTarget = GetNextInPersistentObject(OBJECT_SELF); } }