//:://///////////////////////////////////////////// //:: Bolt: Web //:: NW_S1_BltWeb //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Glues a single target to the ground with sticky strands of webbing. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 28, 2002 //:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "x2_inc_switches" void main() { object oTarget = GetSpellTargetObject(); int nHD = GetHitDice(OBJECT_SELF); effect eVis = EffectVisualEffect(VFX_DUR_WEB); effect eStick = EffectEntangle(); effect eLink = EffectLinkEffects(eVis, eStick); int nDC = 15 + (nHD); int nCount = (nHD + 1) / 2; //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_WEB)); //Make a saving throw check if (!MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_POISON) && TouchAttackRanged(oTarget)) { if( !GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) && (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) ) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); } } }