//:://///////////////////////////////////////////// //:: Bolt: Death //:: NW_S1_BltDeath //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creature must make a ranged touch attack to hit the intended target. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 11 , 2001 //:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws //::////////////////////////////////////////////// #include "NW_I0_SPELLS" void main() { //Declare major variables object oTarget = GetSpellTargetObject(); int nHD = GetHitDice(OBJECT_SELF); effect eVis = EffectVisualEffect(VFX_IMP_DEATH); effect eBolt = EffectDeath(); int nDC = 15 + (nHD); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DEATH)); //Make a saving throw check if(!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH) && TouchAttackRanged(oTarget)) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } }