///:://///////////////////////////////////////////// //:: Word of Faith //:: [NW_S0_WordFaith.nss] //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* A 30ft blast of divine energy rushs out from the Cleric blasting all enemies with varying effects depending on their HD. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Feb 5, 2001 //::////////////////////////////////////////////// //:: Last Updated By: Preston Watamaniuk, On: April 11, 2001 //:: Sep 2002: fixed the 'level 8' instantkill problem //:: description is slightly inaccurate but I won't change it #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables int nDamage; object oTarget; int nCasterLevel = GetCasterLevel(OBJECT_SELF); effect eBlind = EffectBlindness(); effect eStun = EffectStunned(); effect eConfuse = EffectConfused(); effect eDeath = EffectDeath(); effect eVis = EffectVisualEffect(VFX_IMP_DEATH); effect eSmite = EffectVisualEffect(VFX_FNF_WORD); effect eSonic = EffectVisualEffect(VFX_IMP_SONIC); effect eUnsummon = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink; int nHD; int nDead; float fDelay; int nDuration = nCasterLevel / 2; effect eDam; //Apply the FNF VFX impact to the target location ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSmite, GetSpellTargetLocation()); //Get the first target in the spell area oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetSpellTargetLocation()); while (GetIsObjectValid(oTarget)) { //Make a faction check if(GetIsEnemy(oTarget)) { nHD = GetHitDice(oTarget); fDelay = GetRandomDelay(0.5, 2.0); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WORD_OF_FAITH)); //Make SR check if(!MyResistSpell(OBJECT_SELF, oTarget, fDelay)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eSonic, oTarget); //Check if the target is an outsider if (GetRacialType(oTarget) == RACIAL_TYPE_OUTSIDER || GetRacialType(oTarget) == RACIAL_TYPE_ELEMENTAL) { if ((nDead!=1)&&(nHD<18)) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(TRUE),oTarget); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eUnsummon, oTarget)); nDead=1; } else { nDamage = GetCurrentHitPoints(oTarget)/2; eDam = EffectDamage(nDamage,DAMAGE_TYPE_NEGATIVE); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eUnsummon, oTarget)); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); } } else { //Check the HD of the creature //Apply the appropriate effects based on HD if (nHD >= 12) { eLink = EffectLinkEffects(eBlind, eDur); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBlind, oTarget, RoundsToSeconds(nDuration))); } else if (nHD >= 8 && nHD < 12) { eLink = EffectLinkEffects(eStun, eMind); eLink = EffectLinkEffects(eLink, eDur); eLink = EffectLinkEffects(eLink, eBlind); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); } else if (nHD > 4 && nHD < 8) { eLink = EffectLinkEffects(eStun, eMind); eLink = EffectLinkEffects(eLink, eDur); eLink = EffectLinkEffects(eLink, eConfuse); eLink = EffectLinkEffects(eLink, eBlind); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); } else { if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH)) { DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); } DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget)); } } } } //Get the next target in the spell area oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetSpellTargetLocation()); } }