///:://///////////////////////////////////////////// //:: Incendiary Cloud //:: NW_S0_IncCloud.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Person within the AoE take 4d6 fire damage per round. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 17, 2001 //::////////////////////////////////////////////// #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables, including the Area of Effect object. effect eAOE = EffectAreaOfEffect(AOE_PER_FOGFIRE); //Capture the spell target location so that the AoE object can be created. location lTarget = GetSpellTargetLocation(); int nDuration = GetCasterLevel(OBJECT_SELF); effect eImpact = EffectVisualEffect(260); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget); if(nDuration < 1) { nDuration = 1; } int nMetaMagic = GetMetaMagicFeat(); //Check for metamagic extend if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Create the object at the location so that the objects scripts will start working. ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration)); }