///:://///////////////////////////////////////////// //:: Hold Animal //:: S_HoldAnim //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* //:: Description: As hold person, except the spell //:: affects an animal instead. Hold animal does not //:: work on beasts, magical beasts, or vermin. */ //::////////////////////////////////////////////// //:: Created By: Keith Soleski //:: Created On: Jan 18, 2001 //::////////////////////////////////////////////// //:: Last Updated By: Preston Watamaniuk, On: April 10, 2001 //:: VFX Pass By: Preston W, On: June 20, 2001 #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = GetSpellTargetObject(); int nCasterLvl = GetCasterLevel(OBJECT_SELF); int nMeta = GetMetaMagicFeat(); int nDuration = nCasterLvl; effect eParal = EffectParalyze(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED); effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); effect eLink = EffectLinkEffects(eDur2, eDur); eLink = EffectLinkEffects(eLink, eParal); eLink = EffectLinkEffects(eLink, eDur3); if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HOLD_ANIMAL)); //Check racial type if (GetRacialType(oTarget) == RACIAL_TYPE_ANIMAL) { //Make SR check if (!MyResistSpell(OBJECT_SELF, oTarget)) { //Make Will Save if (!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC()+4)) { //Check metamagic extend if (nMeta == METAMAGIC_EXTEND) { nDuration = nDuration * 2; } //Apply paralyze and VFX impact ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); } } } } }