///:://///////////////////////////////////////////// //:: Healing Circle //:: NW_S0_HealCirc //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* // Positive energy spreads out in all directions // from the point of origin, curing 1d8 points of // damage plus 1 point per caster level (maximum +20) // to nearby living allies. // // Like cure spells, healing circle damages undead in // its area rather than curing them. */ //::////////////////////////////////////////////// //:: Created By: Noel Borstad //:: Created On: Oct 18,2000 //::////////////////////////////////////////////// //:: VFX Pass By: Preston W, On: June 20, 2001 //:: Update Pass By: Preston W, On: Aug 1, 2001 #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); //Declare major variables object oTarget; int nCasterLvl = GetCasterLevel(OBJECT_SELF); int nDamagen, nModify, nHurt, nHP; int nMetaMagic = GetMetaMagicFeat(); effect eKill; effect eHeal; effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE); effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_M); effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20); float fDelay; //Limit caster level if (nCasterLvl > 20) { nCasterLvl = 20; } ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation()); //Get first target in shape oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation()); while (GetIsObjectValid(oTarget)) { fDelay = GetRandomDelay(); //Check if racial type is undead if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD ) { if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE)); //Make SR check if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay)) { nModify = d8() + nCasterLvl; //Make metamagic check if (nMetaMagic == METAMAGIC_MAXIMIZE) { nModify = 8 + nCasterLvl; } //Make Fort save if (MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay)) { nModify /= 2; } //Calculate damage nHurt = nModify; //Set damage effect eKill = EffectDamage(nHurt, DAMAGE_TYPE_POSITIVE); //Apply damage effect and VFX impact DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget)); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); } } } else { // * May 2003: Heal Neutrals as well if(!GetIsReactionTypeHostile(oTarget) || GetFactionEqual(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE, FALSE)); nHP = d8(); //Enter Metamagic conditions if (nMetaMagic == METAMAGIC_MAXIMIZE) { nHP =8;//Damage is at max } if (nMetaMagic == METAMAGIC_EMPOWER) { nHP = nHP + (nHP/2); //Damage/Healing is +50% } //Set healing effect nHP = nHP + nCasterLvl; eHeal = EffectHeal(nHP); //Apply heal effect and VFX impact DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget)); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); } } //Get next target in the shape oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation()); } }