///:://///////////////////////////////////////////// //:: Clarity //:: NW_S0_Clarity.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This spell removes Charm, Daze, Confusion, Stunned and Sleep. It also protects the user from these effects for 1 turn / level. Does 1 point of damage for each effect removed. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: July 25, 2001 //::////////////////////////////////////////////// #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables effect eImm1 = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); effect eDam = EffectDamage(1, DAMAGE_TYPE_NEGATIVE); effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink = EffectLinkEffects(eImm1, eVis); eLink = EffectLinkEffects(eLink, eDur); object oTarget = GetSpellTargetObject(); effect eSearch = GetFirstEffect(oTarget); int nDuration = GetCasterLevel(OBJECT_SELF); int nMetaMagic = GetMetaMagicFeat(); //Enter Metamagic conditions if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } int bValid; int bVisual; //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CLARITY, FALSE)); //Search through effects while(GetIsEffectValid(eSearch)) { bValid = FALSE; //Check to see if the effect matches a particular type defined below if (GetEffectType(eSearch) == EFFECT_TYPE_DAZED) { bValid = TRUE; } else if(GetEffectType(eSearch) == EFFECT_TYPE_CHARMED) { bValid = TRUE; } else if(GetEffectType(eSearch) == EFFECT_TYPE_SLEEP) { bValid = TRUE; } else if(GetEffectType(eSearch) == EFFECT_TYPE_CONFUSED) { bValid = TRUE; } else if(GetEffectType(eSearch) == EFFECT_TYPE_STUNNED) { bValid = TRUE; } //Apply damage and remove effect if the effect is a match if (bValid == TRUE) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); RemoveEffect(oTarget, eSearch); bVisual = TRUE; } eSearch = GetNextEffect(oTarget); } float fTime = 30.0 + RoundsToSeconds(nDuration); //After effects are removed we apply the immunity to mind spells to the target ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fTime); }