///:://///////////////////////////////////////////// //:: [Charm Monster] //:: [NW_S0_CharmMon.nss] //:: Copyright (c) 2000 Bioware Corp. //::////////////////////////////////////////////// //:: Will save or the target is charmed for 1 round //:: per 2 caster levels. //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 29, 2001 //::////////////////////////////////////////////// //:: Update Pass By: Preston W, On: July 25, 2001 #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = GetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_IMP_CHARM); effect eCharm = EffectCharmed(); eCharm = GetScaledEffect(eCharm, oTarget); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); //Link effects effect eLink = EffectLinkEffects(eMind, eCharm); eLink = EffectLinkEffects(eLink, eDur); int nMetaMagic = GetMetaMagicFeat(); int nCasterLevel = GetCasterLevel(OBJECT_SELF); int nDuration = 3 + nCasterLevel/2; nDuration = GetScaledDuration(nDuration, oTarget); int nRacial = GetRacialType(oTarget); //Metamagic extend check if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration * 2; } if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CHARM_MONSTER, FALSE)); // Make SR Check if (!MyResistSpell(OBJECT_SELF, oTarget)) { // Make Will save vs Mind-Affecting if (!/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply impact and linked effect ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } } }