/////::///////////////////////////////////////////////
//:: Default: On Disturbed
//:: NW_C2_DEFAULT8
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Calls the end of combat script every round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//::////////////////////////////////////////////

// * Make me hostile the faction of my last attacker (TEMP)
//  AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100);
// * Determined Combat Round

#include "NW_I0_GENERIC"

void main()
{
	ExecuteScript("prc_npc_disturb", OBJECT_SELF);
		
    object oTarget = GetLastDisturbed();

    if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
    {
        if(GetIsObjectValid(oTarget))
        {
          if ((GetAbilityScore(OBJECT_SELF,ABILITY_INTELLIGENCE)>11)&&(GetIsObjectValid(GetMaster(oTarget))))
          {
              if (GetObjectSeen(GetMaster(oTarget)))
              {
              oTarget=GetMaster(oTarget);
              }
          }
            DetermineCombatRound(oTarget);
        }
    }
    // Send the disturbed flag if appropriate.
    if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) 
	{
        SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED));
    }
}