/////////////////////////:/://///////////////////////////////////////////////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //:://///////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 ///::///////////////////////////////////////////////// #include "NW_I0_GENERIC" #include "jw_exp_giver" //#include "x0_i0_corpses" void main() { object oMob=GetLastKiller(); if (oMob==OBJECT_SELF) { return; } int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } //SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } givexp(OBJECT_SELF,GetLastKiller()); //KillAndReplaceLootable(OBJECT_SELF, TRUE); // Remove double xp effect int MAXHP = 90000; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(MAXHP,DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_PLUS_TWENTY), OBJECT_SELF); }