#include "prc_x2_itemprop" int StartingConditional() { int iResult; object oA = GetItemInSlot(INVENTORY_SLOT_CHEST,GetPCSpeaker()); if (!GetIsObjectValid(oA)) { return FALSE; } if (GetIsDM(GetPCSpeaker())||GetIsDMPossessed(GetPCSpeaker())) { return TRUE; } if (!GetHasSkill(SKILL_CRAFT_WEAPON,GetPCSpeaker())) { return FALSE; } if (GetPlotFlag(oA)) { return FALSE; } if (!GetHasSkill(SKILL_CRAFT_ARMOR,GetPCSpeaker())) { return FALSE; } return TRUE; }