void main() { object oSleeper2 = GetObjectByTag("ty_sleepman2"); effect eSleeping = EffectVisualEffect(VFX_IMP_SLEEP); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleeping, oSleeper2); DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleeping, oSleeper2)); }