void main() { object oSleeper1 = GetObjectByTag("ty_sleepman1"); effect eSleeping = EffectVisualEffect(VFX_IMP_SLEEP); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleeping, oSleeper1); DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleeping, oSleeper1)); }