void main() { object oPC = GetEnteringObject(); int iDamage = GetMaxHitPoints(oPC); int nDamageAmount = FloatToInt(0.20 * iDamage); PlayVoiceChat(VOICE_CHAT_PAIN2, oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_SPASM, 1.0, 0.0)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAmount, DAMAGE_TYPE_ACID), oPC); }