void main() { object oPedestal = GetObjectByTag("alc3pedestal"); object oPC = GetEnteringObject(); int iLuck = d2(1); object oTrapStatue1 = GetObjectByTag("a3trapstatue1"); object oTrapStatue2 = GetObjectByTag("a3trapstatue2"); object oTrapStatue3 = GetObjectByTag("a3trapstatue3"); object oTrapStatue4 = GetObjectByTag("a3trapstatue4"); object oTrapStatue5 = GetObjectByTag("a3trapstatue5"); if(GetLocalInt(oPedestal, "alc3_trapset") == 1) { AssignCommand(GetNearestObject(OBJECT_TYPE_PLACEABLE, oPC), PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); if (iLuck == 1) { int iDamage = GetMaxHitPoints(oPC); int nDamageAmount = FloatToInt(0.75 * iDamage); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAmount, DAMAGE_TYPE_ELECTRICAL), oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue1, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue2, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue3, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue4, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue5, BODY_NODE_CHEST, FALSE), oPC, 3.0); CreateObject(OBJECT_TYPE_PLACEABLE, "plc_weathmark", GetLocation(oPC), TRUE); AssignCommand(oPC, PlaySound("al_mg_jacobs1")); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, 1.0)); DelayCommand(1.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 10.0))); } else { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue1, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue2, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue3, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue4, BODY_NODE_CHEST, FALSE), oPC, 3.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oTrapStatue5, BODY_NODE_CHEST, FALSE), oPC, 3.0); CreateObject(OBJECT_TYPE_PLACEABLE, "plc_weathmark", GetLocation(oPC), TRUE); AssignCommand(oPC, PlaySound("al_mg_jacobs1")); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, 1.0)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), GetEnteringObject())); } AssignCommand(GetNearestObject(OBJECT_TYPE_PLACEABLE,oPC), DelayCommand(5.0, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE))); } else { } }