#include "database_inc" void main() { object pres2PC = GetPCSpeaker(); if(GetGold(pres2PC)>4999) { TakeGoldFromCreature(5000, pres2PC, TRUE); SetLocalInt(pres2PC, "X1_AllowAsasin", 0); DBSetPrestigePermisson (pres2PC,CLASS_TYPE_ASSASSIN); SendMessageToPC(pres2PC, "You have unlocked the Assassin Prestige Class"); } else { } }