void main() { object oObject = GetFirstObjectInArea(); int nPCinArea=FALSE; location lLoc; object oItem; object nCyan1 = GetObjectByTag("tri_lightcyan"); object nCyan2 = GetObjectByTag("tri_lightcyan2"); object nCrystal = GetObjectByTag ("tri_crystalballx"); int nActive = GetLocalInt(nCrystal, "tri_crsActive"); // first of all, check every object in the area and see if it is a PC. while (GetIsObjectValid(oObject)) { if (GetIsPC(oObject)) { nPCinArea = TRUE; } oObject=GetNextObjectInArea(); } // if not, then run the next bit of the script if (nPCinArea != TRUE) { if (GetIsObjectValid(GetObjectByTag("tri_lightcyan"))) { DestroyObject(nCyan1); } if (GetIsObjectValid(GetObjectByTag("tri_lightcyan2"))) { DestroyObject(nCyan2); } if (nActive == 1) { SignalEvent(nCrystal,EventUserDefined(401)); } //clean bodybags if (GetTag(oObject) == "BodyBag") { oItem = GetFirstItemInInventory(oObject); while (GetIsObjectValid(oItem) == TRUE) { DestroyObject(oItem); oItem=GetNextItemInInventory(oObject); } SetPlotFlag(oObject,FALSE); DestroyObject(oObject); } } }